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PreprocessLocks() doesn't use yPos.
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@@ -338,7 +338,7 @@ void TimelineItemThread::Preprocess( const TimelineContext& ctx, TaskDispatch& t
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const auto& locks = m_worker.GetLockMap();
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if( !locks.empty() )
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{
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PreprocessLocks( ctx, locks, m_thread->id, td, visible, yPos );
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PreprocessLocks( ctx, locks, m_thread->id, td, visible );
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}
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}
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}
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@@ -855,7 +855,7 @@ static Vector<LockEventPtr>::const_iterator GetNextLockEventShared( const Vector
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return next;
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}
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void TimelineItemThread::PreprocessLocks( const TimelineContext& ctx, const unordered_flat_map<uint32_t, LockMap*>& locks, uint32_t tid, TaskDispatch& td, bool visible, int yPos )
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void TimelineItemThread::PreprocessLocks( const TimelineContext& ctx, const unordered_flat_map<uint32_t, LockMap*>& locks, uint32_t tid, TaskDispatch& td, bool visible )
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{
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const auto vStart = ctx.vStart;
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const auto vEnd = ctx.vEnd;
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