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Pass yMin, yMax through TimelineContext.
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@@ -252,9 +252,9 @@ void TimelineItemThread::HeaderExtraContents( int offset, const ImVec2& wpos, fl
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#endif
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}
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bool TimelineItemThread::DrawContents( const TimelineContext& ctx, int& offset, bool hover, float yMin, float yMax )
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bool TimelineItemThread::DrawContents( const TimelineContext& ctx, int& offset, bool hover )
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{
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const auto res = m_view.DrawThread( *m_thread, ctx.pxns, offset, ctx.wpos, hover, yMin, yMax, m_ghost );
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const auto res = m_view.DrawThread( *m_thread, ctx.pxns, offset, ctx.wpos, hover, ctx.yMin, ctx.yMax, m_ghost );
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if( !res )
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{
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auto& crash = m_worker.GetCrashEvent();
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