Push mesh triangles into staging vector.

This commit is contained in:
Bartosz Taudul
2019-08-05 16:46:59 +02:00
parent 5d673eb8f2
commit abacf6302b
3 changed files with 36 additions and 0 deletions

View File

@@ -2780,6 +2780,12 @@ bool Worker::Process( const QueueItem& ev )
case QueueType::SysTimeReport:
ProcessSysTime( ev.sysTime );
break;
case QueueType::MeshEnd:
ProcessMeshEnd();
break;
case QueueType::MeshTri:
ProcessMeshTri( ev.meshTri );
break;
default:
assert( false );
break;
@@ -3804,6 +3810,22 @@ void Worker::ProcessSysTime( const QueueSysTime& ev )
}
}
void Worker::ProcessMeshEnd()
{
m_data.meshStaging.clear();
}
void Worker::ProcessMeshTri( const QueueMeshTri& ev )
{
auto& tri = m_data.meshStaging.push_next();
tri.x0 = ev.x0;
tri.y0 = ev.y0;
tri.x1 = ev.x1;
tri.y1 = ev.y1;
tri.x2 = ev.x2;
tri.y2 = ev.y2;
}
void Worker::MemAllocChanged( int64_t time )
{
const auto val = (double)m_data.memory.usage;