Move context switch minpx calculation to rendering code.

This commit is contained in:
Bartosz Taudul
2023-03-24 23:10:58 +01:00
parent f2700b2786
commit b3e9ede557
3 changed files with 22 additions and 20 deletions

View File

@@ -456,8 +456,6 @@ int TimelineItemThread::PreprocessZoneLevel( const TimelineContext& ctx, const V
void TimelineItemThread::PreprocessContextSwitches( const TimelineContext& ctx, const ContextSwitch& ctxSwitch )
{
const auto w = ctx.w;
const auto pxns = ctx.pxns;
const auto nspx = ctx.nspx;
const auto vStart = ctx.vStart;
const auto vEnd = ctx.vEnd;
@@ -475,7 +473,6 @@ void TimelineItemThread::PreprocessContextSwitches( const TimelineContext& ctx,
const auto& sampleData = m_thread->samples;
auto pit = citend;
double minpx = -10.0;
while( it < citend )
{
auto& ev = *it;
@@ -496,17 +493,16 @@ void TimelineItemThread::PreprocessContextSwitches( const TimelineContext& ctx,
if( found ) waitStack = sdit->callstack.Val();
}
auto& ref = m_ctxDraw.emplace_back( ContextSwitchDraw { ContextSwitchDrawType::Waiting, &ev, float( minpx ) } );
auto& ref = m_ctxDraw.emplace_back( ContextSwitchDraw { ContextSwitchDrawType::Waiting, &ev } );
ref.waiting.prev = pit;
ref.waiting.waitStack = waitStack;
}
const auto end = ev.IsEndValid() ? ev.End() : m_worker.GetLastTime();
const auto zsz = std::max( ( end - ev.Start() ) * pxns, pxns * 0.5 );
if( zsz < MinCtxSize )
const auto zsz = end - ev.Start();
if( zsz < MinCtxNs )
{
int num = 0;
const auto px0 = std::max( ( ev.Start() - vStart ) * pxns, -10.0 );
auto px1ns = end - vStart;
auto rend = end;
auto nextTime = end + MinCtxNs;
@@ -524,15 +520,14 @@ void TimelineItemThread::PreprocessContextSwitches( const TimelineContext& ctx,
rend = nend;
nextTime = nend + nspx;
}
minpx = std::min( std::max( px1ns * pxns, px0+MinCtxSize ), double( w + 10 ) );
if( num == 1 )
{
auto& ref = m_ctxDraw.emplace_back( ContextSwitchDraw { ContextSwitchDrawType::FoldedOne, &ev, float( minpx ) } );
auto& ref = m_ctxDraw.emplace_back( ContextSwitchDraw { ContextSwitchDrawType::FoldedOne, &ev } );
ref.folded.rend = rend;
}
else
{
auto& ref = m_ctxDraw.emplace_back( ContextSwitchDraw { ContextSwitchDrawType::FoldedMulti, &ev, float( minpx ) } );
auto& ref = m_ctxDraw.emplace_back( ContextSwitchDraw { ContextSwitchDrawType::FoldedMulti, &ev } );
ref.folded.rend = rend;
ref.folded.num = num;
}
@@ -540,7 +535,7 @@ void TimelineItemThread::PreprocessContextSwitches( const TimelineContext& ctx,
}
else
{
m_ctxDraw.emplace_back( ContextSwitchDraw { ContextSwitchDrawType::Running, &ev, float( minpx ) } );
m_ctxDraw.emplace_back( ContextSwitchDraw { ContextSwitchDrawType::Running, &ev } );
pit = it;
++it;
}