#include "game.hpp" #include "gfx.hpp" #include #include #include #include // Route every heap allocation through Tracy so the profiler can track memory // usage. The default array forms (operator new[]/delete[]) and the nothrow // forms forward to these, so overriding the scalar operators covers them too. void* operator new( std::size_t count ) { void* ptr = std::malloc( count ); if( !ptr ) throw std::bad_alloc(); TracyAlloc( ptr, count ); return ptr; } void operator delete( void* ptr ) noexcept { TracyFree( ptr ); std::free( ptr ); } int main( int /*argc*/, char* /*argv*/[] ) { TracyNoop; if( !dyna::Init::all() ) return 1; dyna::Game::menu_loop(); dyna::Init::shutdown(); return 0; }