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158 lines
6.1 KiB
CMake
158 lines
6.1 KiB
CMake
# CMakeLists.txt — WebGPU spinning triangle demo
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#
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# macOS:
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# clang++ -std=c++17 -ObjC++ spinning_triangle.cpp platform/platform_macos.mm \
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# -I/path/to/wgpu/include -L/path/to/wgpu/lib -lwgpu_native \
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# -Wl,-rpath,@executable_path \
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# -framework Cocoa -framework Metal -framework QuartzCore \
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# -framework Foundation -framework IOKit -framework IOSurface \
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# -o spinning_triangle
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#
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# Windows (MSVC):
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# cl /std:c++17 spinning_triangle.cpp platform/platform_windows.cpp \
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# /I\path\to\wgpu\include \path\to\wgpu\lib\wgpu_native.lib \
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# user32.lib gdi32.lib /Fe:spinning_triangle.exe
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#
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# Linux (requires libsdl3-dev):
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# g++ -std=c++17 spinning_triangle.cpp platform/platform_wayland.cpp \
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# xdg-shell-protocol.c \
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# -I/path/to/wgpu/include -L/path/to/wgpu/lib -lwgpu_native \
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# -lwayland-client -o spinning_triangle
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cmake_minimum_required(VERSION 3.16)
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project(spinning_triangle LANGUAGES C CXX)
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# ---------------------------------------------------------------------------
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# WebGPU backend — set WGPU_PATH to your wgpu-native or Dawn installation.
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# The library name differs between backends:
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# wgpu-native → wgpu_native
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# Dawn → webgpu_dawn
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# ---------------------------------------------------------------------------
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set(WGPU_PATH "" CACHE PATH "Root of the WebGPU native installation (contains include/ and lib/)")
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set(WGPU_LIB "" CACHE STRING "WebGPU library name (wgpu_native or webgpu_dawn); auto-detected if empty")
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if(NOT WGPU_PATH)
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message(FATAL_ERROR "Set WGPU_PATH to the root of your WebGPU native installation.")
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endif()
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# When WGPU_PATH changes, discard any previously auto-detected WGPU_LIB so
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# detection re-runs against the new path.
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if(NOT "${WGPU_PATH}" STREQUAL "${_WGPU_PATH_LAST}")
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unset(WGPU_LIB CACHE)
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set(WGPU_LIB "" CACHE STRING "WebGPU library name (wgpu_native or webgpu_dawn); auto-detected if empty")
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endif()
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set(_WGPU_PATH_LAST "${WGPU_PATH}" CACHE INTERNAL "")
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if(NOT WGPU_LIB)
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unset(_WGPU_NATIVE_LIB CACHE)
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unset(_WEBGPU_DAWN_LIB CACHE)
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find_library(_WGPU_NATIVE_LIB NAMES wgpu_native wgpu_native.dll PATHS "${WGPU_PATH}/lib" NO_DEFAULT_PATH)
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find_library(_WEBGPU_DAWN_LIB NAMES webgpu_dawn PATHS "${WGPU_PATH}/lib" NO_DEFAULT_PATH)
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if(_WGPU_NATIVE_LIB)
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set(WGPU_LIB "wgpu_native" CACHE STRING "WebGPU library name (wgpu_native or webgpu_dawn); auto-detected if empty" FORCE)
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elseif(_WEBGPU_DAWN_LIB)
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set(WGPU_LIB "webgpu_dawn" CACHE STRING "WebGPU library name (wgpu_native or webgpu_dawn); auto-detected if empty" FORCE)
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else()
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message(FATAL_ERROR "Could not detect a WebGPU library in ${WGPU_PATH}/lib. Set WGPU_LIB explicitly (wgpu_native or webgpu_dawn).")
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endif()
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message(STATUS "WebGPU library auto-detected: ${WGPU_LIB}")
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endif()
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# ---------------------------------------------------------------------------
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# Tracy root — defaults to two directories above this CMakeLists.txt.
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# ---------------------------------------------------------------------------
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set(TRACY_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../../..")
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option(TRACY_ENABLE "Enable Tracy profiling" ON)
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# ---------------------------------------------------------------------------
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# macOS quarantine — pre-built WebGPU binaries downloaded from the internet
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# carry a com.apple.quarantine extended attribute that prevents dyld from
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# loading them ("damaged or incomplete" / Gatekeeper block). Strip it once
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# at configure time so the linker and the runtime loader can both access the
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# library directory without further user intervention.
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# ---------------------------------------------------------------------------
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if(APPLE)
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execute_process(
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COMMAND xattr -dr com.apple.quarantine "${WGPU_PATH}/lib"
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)
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endif()
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# ---------------------------------------------------------------------------
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# Platform — SDL3 (cross-platform windowing, must be installed on the system)
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# ---------------------------------------------------------------------------
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find_package(SDL3 REQUIRED)
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set(PLATFORM_SOURCES platform/platform_sdl3.cpp)
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if(APPLE)
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set(PLATFORM_LIBS
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SDL3::SDL3
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"-framework Cocoa"
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"-framework Metal"
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"-framework QuartzCore"
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"-framework Foundation"
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"-framework IOKit"
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"-framework IOSurface"
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)
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elseif(WIN32)
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# wgpu-native (Rust stdlib) pull-ins: NtReadFile, GetUserProfileDirectoryW, ...
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set(WGPU_NATIVE_WIN32_LIBS ntdll userenv)
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# Dawn pull-ins: WKPDID_D3DDebugObjectName GUID, CompareObjectHandles, ...
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set(WEBGPU_DAWN_WIN32_LIBS dxguid onecore)
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set(PLATFORM_LIBS SDL3::SDL3 ${WGPU_NATIVE_WIN32_LIBS} ${WEBGPU_DAWN_WIN32_LIBS})
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else()
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set(PLATFORM_LIBS SDL3::SDL3)
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endif()
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# ---------------------------------------------------------------------------
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# Target
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# ---------------------------------------------------------------------------
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add_executable(spinning_triangle
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spinning_triangle.cpp
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"${TRACY_DIR}/public/TracyClient.cpp"
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${PLATFORM_SOURCES}
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)
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# Treat TracyClient.cpp as third-party code — suppress all warnings so that
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# upstream changes don't pollute our build output.
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if(MSVC)
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set_source_files_properties("${TRACY_DIR}/public/TracyClient.cpp"
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PROPERTIES COMPILE_FLAGS "/w"
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)
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else()
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set_source_files_properties("${TRACY_DIR}/public/TracyClient.cpp"
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PROPERTIES COMPILE_FLAGS "-w"
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)
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endif()
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target_compile_features(spinning_triangle PRIVATE cxx_std_17)
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if(TRACY_ENABLE)
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target_compile_definitions(spinning_triangle PRIVATE TRACY_ENABLE)
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endif()
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target_include_directories(spinning_triangle PRIVATE
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"${WGPU_PATH}/include"
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"${TRACY_DIR}/public"
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)
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target_link_directories(spinning_triangle PRIVATE "${WGPU_PATH}/lib")
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target_link_libraries(spinning_triangle PRIVATE
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${WGPU_LIB}
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${PLATFORM_LIBS}
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)
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# Embed the rpath so the binary finds the WebGPU dylib/so next to itself.
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if(APPLE)
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set_target_properties(spinning_triangle PROPERTIES
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BUILD_RPATH "${WGPU_PATH}/lib"
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INSTALL_RPATH "@executable_path"
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)
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elseif(UNIX)
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set_target_properties(spinning_triangle PROPERTIES
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BUILD_RPATH "${WGPU_PATH}/lib"
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INSTALL_RPATH "$ORIGIN"
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)
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endif()
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