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tracy/examples/dyna/src/datapath.hpp
2026-06-21 22:47:34 +02:00

15 lines
381 B
C++

#pragma once
#include <string>
namespace dyna
{
// Resolve a path relative to the directory containing the executable, so the
// game finds its data files regardless of the current working directory (e.g.
// when launched from the build tree). The data/ tree is copied next to the
// binary at build time; see CMakeLists.txt.
std::string data_path( const std::string& rel );
}