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15 lines
381 B
C++
15 lines
381 B
C++
#pragma once
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#include <string>
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namespace dyna
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{
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// Resolve a path relative to the directory containing the executable, so the
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// game finds its data files regardless of the current working directory (e.g.
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// when launched from the build tree). The data/ tree is copied next to the
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// binary at build time; see CMakeLists.txt.
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std::string data_path( const std::string& rel );
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}
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