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tracy/examples/dyna/src/game.hpp
2026-06-21 22:47:34 +02:00

15 lines
309 B
C++

#pragma once
namespace dyna
{
// Top-level game flow, ported from game.cs. The C# original kept the running
// game's state (player, map, win/lose flags) in static fields; that state now
// lives in a World object owned by the loops below, so nothing leaks out here.
namespace Game
{
void menu_loop();
}
}