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tracy/examples/dyna/src/entity.hpp
2026-06-21 22:47:34 +02:00

53 lines
1022 B
C++

#pragma once
#include <cstdint>
namespace dyna
{
class Map;
class World;
// Movement/state verbs shared by the player and monsters. In the C# source this
// lived as Entity.Action; promoted to namespace scope so Game can refer to it.
enum class Action
{
wait,
up,
down,
left,
right,
death,
place_bomb,
appear
};
// Base for everything that moves on the grid. Coordinates are in pixels
// (64 per tile) and laid out top-left origin, matching entity.cs.
class Entity
{
public:
virtual ~Entity() = default;
virtual void set_action( Action a );
int getx() const { return x; }
int gety() const { return y; }
virtual void draw() = 0;
virtual void tick( World& world ) = 0;
virtual void die( World& world ) = 0;
protected:
bool can_move( Action a, const Map& map ) const;
virtual bool killed( const Map& map ) const;
int x = 0, y = 0;
std::int64_t action_start = 0;
int delta = 0;
Action action = Action::wait;
int left = 0;
};
}