Merge branch 'assimp:master' into master

This commit is contained in:
Kazuki Y
2022-12-08 20:19:58 +09:00
committed by GitHub

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@@ -142,6 +142,7 @@ void ScenePreprocessor::ProcessMesh(aiMesh *mesh) {
// If the information which primitive types are there in the
// mesh is currently not available, compute it.
if (!mesh->mPrimitiveTypes) {
ai_assert(mesh->mFaces != nullptr);
for (unsigned int a = 0; a < mesh->mNumFaces; ++a) {
aiFace &face = mesh->mFaces[a];
switch (face.mNumIndices) {