Merge pull request #3515 from LoicFr/master

glTF2Exporter: fix crash when exporting a scene with several meshes p…
This commit is contained in:
Kim Kulling
2020-12-09 21:14:51 +01:00
committed by GitHub

View File

@@ -1126,7 +1126,7 @@ void glTF2Exporter::MergeMeshes()
unsigned int meshIndex = meshRef.GetIndex();
if (meshIndex == removedIndex) {
node->meshes.erase(curNode->meshes.begin() + mm);
curNode->meshes.erase(curNode->meshes.begin() + mm);
} else if (meshIndex > removedIndex) {
Ref<Mesh> newMeshRef = mAsset->meshes.Get(meshIndex - 1);