Fix a typo

This commit is contained in:
Kim Kulling
2023-02-10 08:07:09 +01:00
committed by GitHub
parent bde9a6a3c3
commit 156a393b84

View File

@@ -631,7 +631,9 @@ struct aiMesh {
*/
C_STRUCT aiVector3D *mVertices;
/** Vertex normals.
/**
* @brief Vertex normals.
*
* The array contains normalized vectors, nullptr if not present.
* The array is mNumVertices in size. Normals are undefined for
* point and line primitives. A mesh consisting of points and
@@ -770,7 +772,7 @@ struct aiMesh {
#ifdef __cplusplus
//! Default constructor. Initializes all members to 0
//! The default class constructor.
aiMesh() AI_NO_EXCEPT
: mPrimitiveTypes(0),
mNumVertices(0),
@@ -953,7 +955,7 @@ struct aiMesh {
};
/**
* @brief A skeleton bone represents a single bone is a skeleton structure.
* @brief A skeleton bone represents a single bone in a aiSkeleton instance.
*
* Skeleton-Animations can be represented via a skeleton struct, which describes
* a hierarchical tree assembled from skeleton bones. A bone is linked to a mesh.