ASE: Pass a default material name when resizing submaterials buffer
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@@ -706,7 +706,7 @@ void Parser::ParseLV2MaterialBlock(ASE::Material& mat)
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ParseLV4MeshLong(iNumSubMaterials);
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// allocate enough storage
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mat.avSubMaterials.resize(iNumSubMaterials);
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mat.avSubMaterials.resize(iNumSubMaterials, Material("INVALID SUBMATERIAL"));
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}
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// submaterial chunks
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if (TokenMatch(filePtr,"SUBMATERIAL",11))
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