Remove redundant float f
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@@ -339,7 +339,6 @@ void Discreet3DSExporter::WriteMaterials() {
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writer.PutU2(static_cast<uint16_t>(shading_mode_out));
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}
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float f;
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if (mat.Get(AI_MATKEY_SHININESS, f) == AI_SUCCESS) {
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ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SHININESS);
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WritePercentChunk(f);
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