Remove redundant float f

This commit is contained in:
Kim Kulling
2020-08-04 20:55:29 +02:00
committed by GitHub
parent aabf12827b
commit 1f348c5fc0

View File

@@ -339,7 +339,6 @@ void Discreet3DSExporter::WriteMaterials() {
writer.PutU2(static_cast<uint16_t>(shading_mode_out));
}
float f;
if (mat.Get(AI_MATKEY_SHININESS, f) == AI_SUCCESS) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SHININESS);
WritePercentChunk(f);