ASE: Pass default material name to constructor
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@@ -276,14 +276,13 @@ void ASEImporter::GenerateDefaultMaterial()
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}
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if (bHas || mParser->m_vMaterials.empty()) {
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// add a simple material without submaterials to the parser's list
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mParser->m_vMaterials.push_back ( ASE::Material() );
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mParser->m_vMaterials.push_back ( ASE::Material(AI_DEFAULT_MATERIAL_NAME) );
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ASE::Material& mat = mParser->m_vMaterials.back();
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mat.mDiffuse = aiColor3D(0.6f,0.6f,0.6f);
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mat.mSpecular = aiColor3D(1.0f,1.0f,1.0f);
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mat.mAmbient = aiColor3D(0.05f,0.05f,0.05f);
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mat.mShading = Discreet3DS::Gouraud;
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mat.mName = AI_DEFAULT_MATERIAL_NAME;
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}
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}
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