[F] Texture coordinate Y must be flipped for OpenGL.
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@@ -35,7 +35,8 @@ QTime time_begin = QTime::currentTime();
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}
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// Try to import scene.
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mScene = mImporter.ReadFile(pFileName.toStdString(), aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_ValidateDataStructure | aiProcess_GenUVCoords | aiProcess_TransformUVCoords);
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mScene = mImporter.ReadFile(pFileName.toStdString(), aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_ValidateDataStructure | \
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aiProcess_GenUVCoords | aiProcess_TransformUVCoords | aiProcess_FlipUVs);
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if(mScene != nullptr)
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{
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ui->lblLoadTime->setText(QString("%1").arg(time_begin.secsTo(QTime::currentTime())));
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