Merge pull request #3271 from DavidBerger98/pyassimp-contextmanager

Pyassimp - contextmanager for load function
This commit is contained in:
Kim Kulling
2020-06-10 10:05:03 +02:00
committed by GitHub
3 changed files with 36 additions and 34 deletions

View File

@@ -42,17 +42,14 @@ substituted by assertions ...):
```python
from pyassimp import *
scene = load('hello.3ds')
from pyassimp import load
with load('hello.3ds') as scene:
assert len(scene.meshes)
mesh = scene.meshes[0]
assert len(scene.meshes)
mesh = scene.meshes[0]
assert len(mesh.vertices)
print(mesh.vertices[0])
# don't forget this one, or you will leak!
release(scene)
assert len(mesh.vertices)
print(mesh.vertices[0])
```
@@ -61,13 +58,11 @@ scene:
```python
from pyassimp import *
scene = load('hello.3ds')
from pyassimp import load
with load('hello.3ds') as scene:
for c in scene.rootnode.children:
print(str(c))
release(scene)
for c in scene.rootnode.children:
print(str(c))
```

View File

@@ -49,30 +49,27 @@ substituted by assertions ...):
.. code:: python
from pyassimp import *
scene = load('hello.3ds')
from pyassimp import load
with load('hello.3ds') as scene:
assert len(scene.meshes)
mesh = scene.meshes[0]
assert len(scene.meshes)
mesh = scene.meshes[0]
assert len(mesh.vertices)
print(mesh.vertices[0])
assert len(mesh.vertices)
print(mesh.vertices[0])
# don't forget this one, or you will leak!
release(scene)
Another example to list the 'top nodes' in a scene:
.. code:: python
from pyassimp import *
scene = load('hello.3ds')
from pyassimp import load
with load('hello.3ds') as scene:
for c in scene.rootnode.children:
print(str(c))
for c in scene.rootnode.children:
print(str(c))
release(scene)
INSTALL
-------

View File

@@ -14,10 +14,13 @@ if sys.version_info >= (3,0):
xrange = range
try: import numpy
except ImportError: numpy = None
try:
import numpy
except ImportError:
numpy = None
import logging
import ctypes
from contextlib import contextmanager
logger = logging.getLogger("pyassimp")
# attach default null handler to logger so it doesn't complain
# even if you don't attach another handler to logger
@@ -272,6 +275,13 @@ def recur_pythonize(node, scene):
for c in node.children:
recur_pythonize(c, scene)
def release(scene):
'''
Release resources of a loaded scene.
'''
_assimp_lib.release(ctypes.pointer(scene))
@contextmanager
def load(filename,
file_type = None,
processing = postprocess.aiProcess_Triangulate):
@@ -319,7 +329,10 @@ def load(filename,
raise AssimpError('Could not import file!')
scene = _init(model.contents)
recur_pythonize(scene.rootnode, scene)
return scene
try:
yield scene
finally:
release(scene)
def export(scene,
filename,
@@ -373,9 +386,6 @@ def export_blob(scene,
raise AssimpError('Could not export scene to blob!')
return exportBlobPtr
def release(scene):
_assimp_lib.release(ctypes.pointer(scene))
def _finalize_texture(tex, target):
setattr(target, "achformathint", tex.achFormatHint)
if numpy: