Refactoring: Make GeoUtils reusable
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@@ -107,14 +107,11 @@ inline bool CompareArrays(const aiColor4D* first, const aiColor4D* second,
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// ---------------------------------------------------------------------------
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/** @brief A post-processing steps to search for instanced meshes
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*/
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class FindInstancesProcess : public BaseProcess
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{
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class FindInstancesProcess : public BaseProcess {
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public:
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FindInstancesProcess();
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~FindInstancesProcess();
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~FindInstancesProcess() = default;
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public:
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// -------------------------------------------------------------------
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// Check whether step is active in given flags combination
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bool IsActive( unsigned int pFlags) const;
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@@ -128,10 +125,9 @@ public:
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void SetupProperties(const Importer* pImp);
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private:
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bool configSpeedFlag;
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}; // ! end class FindInstancesProcess
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} // ! end namespace Assimp
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#endif // !! AI_FINDINSTANCES_H_INC
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