Merge pull request #4979 from Jackie9527/1-3458

bugfix the three vertices are collinear
This commit is contained in:
Kim Kulling
2023-03-12 19:17:22 +01:00
committed by GitHub

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@@ -468,6 +468,21 @@ bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh)
continue;
}
// Skip when three point is in a line
aiVector2D left = *pnt0 - *pnt1;
aiVector2D right = *pnt2 - *pnt1;
left.Normalize();
right.Normalize();
auto mul = left * right;
// if the angle is 0 or 180
if (std::abs(mul - 1.f) < ai_epsilon || std::abs(mul + 1.f) < ai_epsilon) {
// skip this ear
ASSIMP_LOG_WARN("Skip a ear, due to its angle is near 0 or 180.");
continue;
}
// and no other point may be contained in this triangle
for ( tmp = 0; tmp < max; ++tmp) {