Merge branch 'master' into fbx_export_animation

This commit is contained in:
Kim Kulling
2018-03-27 21:44:06 +02:00
committed by GitHub
2 changed files with 5 additions and 5 deletions

View File

@@ -199,7 +199,7 @@ TEST_F( utMetadata, copy_test ) {
m_data->Set( 6, "aiVector3D", vecVal );
aiMetadata copy( *m_data );
EXPECT_EQ( 7, copy.mNumProperties );
EXPECT_EQ( 7u, copy.mNumProperties );
// bool test
{

View File

@@ -132,10 +132,10 @@ TEST_F( utPLYImportExport, vertexColorTest ) {
EXPECT_EQ(true, scene->mMeshes[0]->HasVertexColors(0));
auto first_face = scene->mMeshes[0]->mFaces[0];
EXPECT_EQ(3, first_face.mNumIndices);
EXPECT_EQ(0, first_face.mIndices[0]);
EXPECT_EQ(1, first_face.mIndices[1]);
EXPECT_EQ(2, first_face.mIndices[2]);
EXPECT_EQ(3u, first_face.mNumIndices);
EXPECT_EQ(0u, first_face.mIndices[0]);
EXPECT_EQ(1u, first_face.mIndices[1]);
EXPECT_EQ(2u, first_face.mIndices[2]);
}
//Test issue #623, PLY importer should not automatically create faces