Merge pull request #3598 from thomasbiang/master

GLTF2: Allow Export Node in TRS format
This commit is contained in:
Kim Kulling
2021-01-29 19:20:10 +01:00
committed by GitHub

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@@ -1229,7 +1229,7 @@ unsigned int glTF2Exporter::ExportNode(const aiNode* n, Ref<Node>& parent)
node->name = name;
if (!n->mTransformation.IsIdentity()) {
if (mScene->mNumAnimations > 0) {
if (mScene->mNumAnimations > 0 || (mProperties && mProperties->HasPropertyBool("GLTF2_NODE_IN_TRS"))) {
aiQuaternion quaternion;
n->mTransformation.Decompose(*reinterpret_cast<aiVector3D *>(&node->scale.value), quaternion, *reinterpret_cast<aiVector3D *>(&node->translation.value));