Update m3d.h
fix alignment issue.
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@@ -5440,13 +5440,13 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
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out += 2;
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break;
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case 4:
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*((float *)out) = vrtx[i].data.x;
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memcpy(out, &vrtx[i].data.x, sizeof(float));
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out += 4;
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*((float *)out) = vrtx[i].data.y;
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memcpy(out, &vrtx[i].data.y, sizeof(float));
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out += 4;
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*((float *)out) = vrtx[i].data.z;
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memcpy(out, &vrtx[i].data.z, sizeof(float));
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out += 4;
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*((float *)out) = vrtx[i].data.w;
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memcpy(out, &vrtx[i].data.w, sizeof(float));
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out += 4;
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break;
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case 8:
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