Formatting changes.
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@@ -56,7 +56,7 @@ void ExportScenePly(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
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PlyExporter exporter(pFile, pScene);
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// we're still here - export successfully completed. Write the file.
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boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
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boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
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if(outfile == NULL) {
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throw DeadlyExportError("could not open output .ply file: " + std::string(pFile));
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}
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@@ -67,7 +67,7 @@ void ExportScenePly(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
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void ExportScenePlyBinary(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene)
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{
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// invoke the exporter
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PlyExporter exporter(pFile, pScene, true);
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PlyExporter exporter(pFile, pScene, true);
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// we're still here - export successfully completed. Write the file.
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boost::scoped_ptr<IOStream> outfile(pIOSystem->Open(pFile, "wb"));
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@@ -185,7 +185,7 @@ PlyExporter::PlyExporter(const char* _filename, const aiScene* pScene, bool bina
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mOutput << "element face " << faces << endl;
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mOutput << "property list uint uint vertex_index" << endl;
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mOutput << "end_header" << endl;
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mOutput << "end_header" << endl;
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for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
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if (binary)
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@@ -203,7 +203,7 @@ PlyExporter::PlyExporter(const char* _filename, const aiScene* pScene, bool bina
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}
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// ------------------------------------------------------------------------------------------------
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void PlyExporter :: WriteMeshVerts(const aiMesh* m, unsigned int components)
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void PlyExporter::WriteMeshVerts(const aiMesh* m, unsigned int components)
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{
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for (unsigned int i = 0; i < m->mNumVertices; ++i) {
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mOutput <<
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@@ -316,7 +316,7 @@ void PlyExporter::WriteMeshVertsBinary(const aiMesh* m, unsigned int components)
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}
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// ------------------------------------------------------------------------------------------------
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void PlyExporter :: WriteMeshIndices(const aiMesh* m, unsigned int offset)
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void PlyExporter::WriteMeshIndices(const aiMesh* m, unsigned int offset)
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{
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for (unsigned int i = 0; i < m->mNumFaces; ++i) {
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const aiFace& f = m->mFaces[i];
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