3DSLoader: Skipped chunks of size 0
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@@ -79,6 +79,8 @@ static const aiImporterDesc desc = {
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Discreet3DS::Chunk chunk; \
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ReadChunk(&chunk); \
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int chunkSize = chunk.Size-sizeof(Discreet3DS::Chunk); \
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if(chunkSize <= 0) \
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continue; \
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const int oldReadLimit = stream->GetReadLimit(); \
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stream->SetReadLimit(stream->GetCurrentPos() + chunkSize); \
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