Remove try catch(...) on gltf2 importer

Better to throw exception than hide it ?
This commit is contained in:
Alexandre Avenel
2018-08-04 12:47:37 +02:00
parent 319cd64930
commit 3c37fbdc6b
+3 -7
View File
@@ -117,13 +117,9 @@ bool glTF2Importer::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool
if (pIOHandler) {
glTF2::Asset asset(pIOHandler);
try {
asset.Load(pFile, extension == "glb");
std::string version = asset.asset.version;
return !version.empty() && version[0] == '2';
} catch (...) {
return false;
}
asset.Load(pFile, extension == "glb");
std::string version = asset.asset.version;
return !version.empty() && version[0] == '2';
}
return false;