Remove try catch(...) on gltf2 importer
Better to throw exception than hide it ?
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@@ -117,13 +117,9 @@ bool glTF2Importer::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool
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if (pIOHandler) {
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glTF2::Asset asset(pIOHandler);
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try {
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asset.Load(pFile, extension == "glb");
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std::string version = asset.asset.version;
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return !version.empty() && version[0] == '2';
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} catch (...) {
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return false;
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}
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asset.Load(pFile, extension == "glb");
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std::string version = asset.asset.version;
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return !version.empty() && version[0] == '2';
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}
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return false;
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