- Redesign the C interface to allow per-import settings.

- Make C-API threadsafe even without boost (no longer a global importer <-> scene map).
- Cleanup headers.
- Change the way how Importer::pimpl is accessed - all users are no longer friends of Importer to avoid spoiling the public interface. Rather, pimpl is exposed via a public member function and anyone having the definition of ImporterPimpl can access it.

THIS IS A BREAKING API CHANGE for anyone using properties with the C API. It is, however, a huge step forward and finally makes our C API functionally equivalent to the C++ interface.

I hope we can adapt all ports as soon as possible. I'd be grateful if the respective maintainers could do this.

Documentation is not yet up to date.

All this is in anticipation to the upcoming 3.0 release, which I'm actively working on.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1111 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2012-01-13 14:07:58 +00:00
parent 20495de804
commit 3f369342d6
8 changed files with 208 additions and 170 deletions

View File

@@ -59,9 +59,8 @@ using namespace Assimp;
namespace Assimp
{
/** Stores the importer objects for all active import processes */
typedef std::map<const aiScene*, Assimp::Importer*> ImporterMap;
// underlying structure for aiPropertyStore
typedef BatchLoader::PropertyMap PropertyMap;
/** Stores the LogStream objects for all active C log streams */
struct mpred {
@@ -74,9 +73,6 @@ namespace Assimp
/** Stores the LogStream objects allocated by #aiGetPredefinedLogStream */
typedef std::list<Assimp::LogStream*> PredefLogStreamMap;
/** Local storage of all active import processes */
static ImporterMap gActiveImports;
/** Local storage of all active log streams */
static LogStreamMap gActiveLogStreams;
@@ -90,22 +86,13 @@ namespace Assimp
static aiBool gVerboseLogging = false;
}
/** Configuration properties */
static ImporterPimpl::IntPropertyMap gIntProperties;
static ImporterPimpl::FloatPropertyMap gFloatProperties;
static ImporterPimpl::StringPropertyMap gStringProperties;
#ifdef AI_C_THREADSAFE
/** Global mutex to manage the access to the importer map */
static boost::mutex gMutex;
/** Global mutex to manage the access to the logstream map */
static boost::mutex gLogStreamMutex;
#endif
// ------------------------------------------------------------------------------------------------
// Custom LogStream implementation for the C-API
class LogToCallbackRedirector : public LogStream
@@ -147,7 +134,7 @@ private:
void ReportSceneNotFoundError()
{
DefaultLogger::get()->error("Unable to find the Assimp::Importer for this aiScene. "
"Are you playing fools with us? Don't mix cpp and c API. Thanks.");
"The C-API does not accept scenes produced by the C++ API and vice versa");
assert(false);
}
@@ -160,8 +147,15 @@ const aiScene* aiImportFile( const char* pFile, unsigned int pFlags)
}
// ------------------------------------------------------------------------------------------------
const aiScene* aiImportFileEx( const char* pFile, unsigned int pFlags,
aiFileIO* pFS)
const aiScene* aiImportFileEx( const char* pFile, unsigned int pFlags, aiFileIO* pFS)
{
return aiImportFileExWithProperties(pFile, pFlags, pFS, NULL);
}
// ------------------------------------------------------------------------------------------------
const aiScene* aiImportFileExWithProperties( const char* pFile, unsigned int pFlags,
aiFileIO* pFS,
const aiPropertyStore* props)
{
ai_assert(NULL != pFile);
@@ -171,18 +165,14 @@ const aiScene* aiImportFileEx( const char* pFile, unsigned int pFlags,
// create an Importer for this file
Assimp::Importer* imp = new Assimp::Importer();
#ifdef AI_C_THREADSAFE
boost::mutex::scoped_lock lock(gMutex);
#endif
// copy the global property lists to the Importer instance
imp->pimpl->mIntProperties = gIntProperties;
imp->pimpl->mFloatProperties = gFloatProperties;
imp->pimpl->mStringProperties = gStringProperties;
#ifdef AI_C_THREADSAFE
lock.unlock();
#endif
// copy properties
if(props) {
const PropertyMap* pp = reinterpret_cast<const PropertyMap*>(props);
ImporterPimpl* pimpl = imp->Pimpl();
pimpl->mIntProperties = pp->ints;
pimpl->mFloatProperties = pp->floats;
pimpl->mStringProperties = pp->strings;
}
// setup a custom IO system if necessary
if (pFS) {
imp->SetIOHandler( new CIOSystemWrapper (pFS) );
@@ -191,12 +181,10 @@ const aiScene* aiImportFileEx( const char* pFile, unsigned int pFlags,
// and have it read the file
scene = imp->ReadFile( pFile, pFlags);
// if succeeded, place it in the collection of active processes
// if succeeded, store the importer in the scene and keep it alive
if( scene) {
#ifdef AI_C_THREADSAFE
lock.lock();
#endif
gActiveImports[scene] = imp;
ScenePrivateData* priv = const_cast<ScenePrivateData*>( ScenePriv(scene) );
priv->mOrigImporter = imp;
}
else {
// if failed, extract error code and destroy the import
@@ -215,6 +203,17 @@ const aiScene* aiImportFileFromMemory(
unsigned int pLength,
unsigned int pFlags,
const char* pHint)
{
return aiImportFileFromMemoryWithProperties(pBuffer, pLength, pFlags, pHint, NULL);
}
// ------------------------------------------------------------------------------------------------
const aiScene* aiImportFileFromMemoryWithProperties(
const char* pBuffer,
unsigned int pLength,
unsigned int pFlags,
const char* pHint,
const aiPropertyStore* props)
{
ai_assert(NULL != pBuffer && 0 != pLength);
@@ -224,27 +223,22 @@ const aiScene* aiImportFileFromMemory(
// create an Importer for this file
Assimp::Importer* imp = new Assimp::Importer();
#ifdef AI_C_THREADSAFE
boost::mutex::scoped_lock lock(gMutex);
#endif
// copy the global property lists to the Importer instance
imp->pimpl->mIntProperties = gIntProperties;
imp->pimpl->mFloatProperties = gFloatProperties;
imp->pimpl->mStringProperties = gStringProperties;
#ifdef AI_C_THREADSAFE
lock.unlock();
#endif
// copy properties
if(props) {
const PropertyMap* pp = reinterpret_cast<const PropertyMap*>(props);
ImporterPimpl* pimpl = imp->Pimpl();
pimpl->mIntProperties = pp->ints;
pimpl->mFloatProperties = pp->floats;
pimpl->mStringProperties = pp->strings;
}
// and have it read the file from the memory buffer
scene = imp->ReadFileFromMemory( pBuffer, pLength, pFlags,pHint);
// if succeeded, place it in the collection of active processes
// if succeeded, store the importer in the scene and keep it alive
if( scene) {
#ifdef AI_C_THREADSAFE
lock.lock();
#endif
gActiveImports[scene] = imp;
ScenePrivateData* priv = const_cast<ScenePrivateData*>( ScenePriv(scene) );
priv->mOrigImporter = imp;
}
else {
// if failed, extract error code and destroy the import
@@ -265,22 +259,17 @@ void aiReleaseImport( const aiScene* pScene)
}
ASSIMP_BEGIN_EXCEPTION_REGION();
#ifdef AI_C_THREADSAFE
boost::mutex::scoped_lock lock(gMutex);
#endif
// find the importer associated with this data
ImporterMap::iterator it = gActiveImports.find( pScene);
// it should be there... else the user is playing fools with us
if( it == gActiveImports.end()) {
ReportSceneNotFoundError();
return;
const ScenePrivateData* priv = ScenePriv(pScene);
if( !priv || !priv->mOrigImporter) {
delete pScene;
}
// kill the importer, the data dies with it
delete it->second;
gActiveImports.erase( it);
else {
// deleting the Importer also deletes the scene
delete priv->mOrigImporter;
}
ASSIMP_END_EXCEPTION_REGION(void);
}
@@ -293,27 +282,17 @@ ASSIMP_API const aiScene* aiApplyPostProcessing(const aiScene* pScene,
ASSIMP_BEGIN_EXCEPTION_REGION();
#ifdef AI_C_THREADSAFE
boost::mutex::scoped_lock lock(gMutex);
#endif
// find the importer associated with this data
ImporterMap::iterator it = gActiveImports.find( pScene);
// it should be there... else the user is playing fools with us
if( it == gActiveImports.end()) {
const ScenePrivateData* priv = ScenePriv(pScene);
if( !priv || !priv->mOrigImporter) {
ReportSceneNotFoundError();
return NULL;
}
#ifdef AI_C_THREADSAFE
lock.unlock();
#endif
sc = it->second->ApplyPostProcessing(pFlags);
#ifdef AI_C_THREADSAFE
lock.lock();
#endif
sc = priv->mOrigImporter->ApplyPostProcessing(pFlags);
if (!sc) {
// kill the importer, the data dies with it
delete it->second;
gActiveImports.erase( it);
aiReleaseImport(pScene);
return NULL;
}
@@ -435,15 +414,7 @@ aiBool aiIsExtensionSupported(const char* szExtension)
aiBool candoit=AI_FALSE;
ASSIMP_BEGIN_EXCEPTION_REGION();
#ifdef AI_C_THREADSAFE
boost::mutex::scoped_lock lock(gMutex);
#endif
if (!gActiveImports.empty()) {
return ((*(gActiveImports.begin())).second->IsExtensionSupported( szExtension )) ? AI_TRUE : AI_FALSE;
}
// fixme: no need to create a temporary Importer instance just for that ..
// FIXME: no need to create a temporary Importer instance just for that ..
Assimp::Importer tmp;
candoit = tmp.IsExtensionSupported(std::string(szExtension)) ? AI_TRUE : AI_FALSE;
@@ -458,15 +429,7 @@ void aiGetExtensionList(aiString* szOut)
ai_assert(NULL != szOut);
ASSIMP_BEGIN_EXCEPTION_REGION();
#ifdef AI_C_THREADSAFE
boost::mutex::scoped_lock lock(gMutex);
#endif
if (!gActiveImports.empty()) {
(*(gActiveImports.begin())).second->GetExtensionList(*szOut);
return;
}
// fixme: no need to create a temporary Importer instance just for that ..
// FIXME: no need to create a temporary Importer instance just for that ..
Assimp::Importer tmp;
tmp.GetExtensionList(*szOut);
@@ -479,63 +442,62 @@ void aiGetMemoryRequirements(const C_STRUCT aiScene* pIn,
C_STRUCT aiMemoryInfo* in)
{
ASSIMP_BEGIN_EXCEPTION_REGION();
#ifdef AI_C_THREADSAFE
boost::mutex::scoped_lock lock(gMutex);
#endif
// find the importer associated with this data
ImporterMap::iterator it = gActiveImports.find( pIn);
// it should be there... else the user is playing fools with us
if( it == gActiveImports.end()) {
const ScenePrivateData* priv = ScenePriv(pIn);
if( !priv || !priv->mOrigImporter) {
ReportSceneNotFoundError();
return;
}
// get memory statistics
#ifdef AI_C_THREADSAFE
lock.unlock();
#endif
it->second->GetMemoryRequirements(*in);
return priv->mOrigImporter->GetMemoryRequirements(*in);
ASSIMP_END_EXCEPTION_REGION(void);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API aiPropertyStore* aiCreatePropertyStore(void)
{
return reinterpret_cast<aiPropertyStore*>( new PropertyMap() );
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiReleasePropertyStore(aiPropertyStore* p)
{
delete reinterpret_cast<PropertyMap*>(p);
}
// ------------------------------------------------------------------------------------------------
// Importer::SetPropertyInteger
ASSIMP_API void aiSetImportPropertyInteger(const char* szName, int value)
ASSIMP_API void aiSetImportPropertyInteger(aiPropertyStore* p, const char* szName, int value)
{
ASSIMP_BEGIN_EXCEPTION_REGION();
#ifdef AI_C_THREADSAFE
boost::mutex::scoped_lock lock(gMutex);
#endif
SetGenericProperty<int>(gIntProperties,szName,value,NULL);
PropertyMap* pp = reinterpret_cast<PropertyMap*>(p);
SetGenericProperty<int>(pp->ints,szName,value,NULL);
ASSIMP_END_EXCEPTION_REGION(void);
}
// ------------------------------------------------------------------------------------------------
// Importer::SetPropertyFloat
ASSIMP_API void aiSetImportPropertyFloat(const char* szName, float value)
ASSIMP_API void aiSetImportPropertyFloat(aiPropertyStore* p, const char* szName, float value)
{
ASSIMP_BEGIN_EXCEPTION_REGION();
#ifdef AI_C_THREADSAFE
boost::mutex::scoped_lock lock(gMutex);
#endif
SetGenericProperty<float>(gFloatProperties,szName,value,NULL);
PropertyMap* pp = reinterpret_cast<PropertyMap*>(p);
SetGenericProperty<float>(pp->floats,szName,value,NULL);
ASSIMP_END_EXCEPTION_REGION(void);
}
// ------------------------------------------------------------------------------------------------
// Importer::SetPropertyString
ASSIMP_API void aiSetImportPropertyString(const char* szName,
ASSIMP_API void aiSetImportPropertyString(aiPropertyStore* p, const char* szName,
const C_STRUCT aiString* st)
{
if (!st) {
return;
}
ASSIMP_BEGIN_EXCEPTION_REGION();
#ifdef AI_C_THREADSAFE
boost::mutex::scoped_lock lock(gMutex);
#endif
SetGenericProperty<std::string>(gStringProperties,szName,
std::string( st->data ),NULL);
PropertyMap* pp = reinterpret_cast<PropertyMap*>(p);
SetGenericProperty<std::string>(pp->strings,szName,std::string(st->C_Str()),NULL);
ASSIMP_END_EXCEPTION_REGION(void);
}
@@ -574,16 +536,16 @@ ASSIMP_API void aiTransposeMatrix4(aiMatrix4x4* mat)
// ------------------------------------------------------------------------------------------------
// Vector transformation
ASSIMP_API void aiTransformVecByMatrix3(C_STRUCT aiVector3D* vec,
const C_STRUCT aiMatrix3x3* mat)
ASSIMP_API void aiTransformVecByMatrix3(aiVector3D* vec,
const aiMatrix3x3* mat)
{
ai_assert(NULL != mat && NULL != vec);
*vec *= (*mat);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiTransformVecByMatrix4(C_STRUCT aiVector3D* vec,
const C_STRUCT aiMatrix4x4* mat)
ASSIMP_API void aiTransformVecByMatrix4(aiVector3D* vec,
const aiMatrix4x4* mat)
{
ai_assert(NULL != mat && NULL != vec);
*vec *= (*mat);
@@ -592,8 +554,8 @@ ASSIMP_API void aiTransformVecByMatrix4(C_STRUCT aiVector3D* vec,
// ------------------------------------------------------------------------------------------------
// Matrix multiplication
ASSIMP_API void aiMultiplyMatrix4(
C_STRUCT aiMatrix4x4* dst,
const C_STRUCT aiMatrix4x4* src)
aiMatrix4x4* dst,
const aiMatrix4x4* src)
{
ai_assert(NULL != dst && NULL != src);
*dst = (*dst) * (*src);
@@ -601,8 +563,8 @@ ASSIMP_API void aiMultiplyMatrix4(
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiMultiplyMatrix3(
C_STRUCT aiMatrix3x3* dst,
const C_STRUCT aiMatrix3x3* src)
aiMatrix3x3* dst,
const aiMatrix3x3* src)
{
ai_assert(NULL != dst && NULL != src);
*dst = (*dst) * (*src);
@@ -611,7 +573,7 @@ ASSIMP_API void aiMultiplyMatrix3(
// ------------------------------------------------------------------------------------------------
// Matrix identity
ASSIMP_API void aiIdentityMatrix3(
C_STRUCT aiMatrix3x3* mat)
aiMatrix3x3* mat)
{
ai_assert(NULL != mat);
*mat = aiMatrix3x3();
@@ -619,7 +581,7 @@ ASSIMP_API void aiIdentityMatrix3(
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiIdentityMatrix4(
C_STRUCT aiMatrix4x4* mat)
aiMatrix4x4* mat)
{
ai_assert(NULL != mat);
*mat = aiMatrix4x4();