- Redesign the C interface to allow per-import settings.
- Make C-API threadsafe even without boost (no longer a global importer <-> scene map). - Cleanup headers. - Change the way how Importer::pimpl is accessed - all users are no longer friends of Importer to avoid spoiling the public interface. Rather, pimpl is exposed via a public member function and anyone having the definition of ImporterPimpl can access it. THIS IS A BREAKING API CHANGE for anyone using properties with the C API. It is, however, a huge step forward and finally makes our C API functionally equivalent to the C++ interface. I hope we can adapt all ports as soon as possible. I'd be grateful if the respective maintainers could do this. Documentation is not yet up to date. All this is in anticipation to the upcoming 3.0 release, which I'm actively working on. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1111 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
232
code/Assimp.cpp
232
code/Assimp.cpp
@@ -59,9 +59,8 @@ using namespace Assimp;
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namespace Assimp
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{
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/** Stores the importer objects for all active import processes */
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typedef std::map<const aiScene*, Assimp::Importer*> ImporterMap;
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// underlying structure for aiPropertyStore
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typedef BatchLoader::PropertyMap PropertyMap;
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/** Stores the LogStream objects for all active C log streams */
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struct mpred {
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@@ -74,9 +73,6 @@ namespace Assimp
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/** Stores the LogStream objects allocated by #aiGetPredefinedLogStream */
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typedef std::list<Assimp::LogStream*> PredefLogStreamMap;
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/** Local storage of all active import processes */
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static ImporterMap gActiveImports;
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/** Local storage of all active log streams */
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static LogStreamMap gActiveLogStreams;
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@@ -90,22 +86,13 @@ namespace Assimp
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static aiBool gVerboseLogging = false;
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}
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/** Configuration properties */
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static ImporterPimpl::IntPropertyMap gIntProperties;
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static ImporterPimpl::FloatPropertyMap gFloatProperties;
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static ImporterPimpl::StringPropertyMap gStringProperties;
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#ifdef AI_C_THREADSAFE
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/** Global mutex to manage the access to the importer map */
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static boost::mutex gMutex;
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/** Global mutex to manage the access to the logstream map */
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static boost::mutex gLogStreamMutex;
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#endif
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// ------------------------------------------------------------------------------------------------
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// Custom LogStream implementation for the C-API
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class LogToCallbackRedirector : public LogStream
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@@ -147,7 +134,7 @@ private:
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void ReportSceneNotFoundError()
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{
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DefaultLogger::get()->error("Unable to find the Assimp::Importer for this aiScene. "
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"Are you playing fools with us? Don't mix cpp and c API. Thanks.");
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"The C-API does not accept scenes produced by the C++ API and vice versa");
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assert(false);
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}
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@@ -160,8 +147,15 @@ const aiScene* aiImportFile( const char* pFile, unsigned int pFlags)
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}
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// ------------------------------------------------------------------------------------------------
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const aiScene* aiImportFileEx( const char* pFile, unsigned int pFlags,
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aiFileIO* pFS)
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const aiScene* aiImportFileEx( const char* pFile, unsigned int pFlags, aiFileIO* pFS)
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{
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return aiImportFileExWithProperties(pFile, pFlags, pFS, NULL);
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}
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// ------------------------------------------------------------------------------------------------
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const aiScene* aiImportFileExWithProperties( const char* pFile, unsigned int pFlags,
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aiFileIO* pFS,
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const aiPropertyStore* props)
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{
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ai_assert(NULL != pFile);
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@@ -171,18 +165,14 @@ const aiScene* aiImportFileEx( const char* pFile, unsigned int pFlags,
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// create an Importer for this file
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Assimp::Importer* imp = new Assimp::Importer();
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#ifdef AI_C_THREADSAFE
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boost::mutex::scoped_lock lock(gMutex);
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#endif
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// copy the global property lists to the Importer instance
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imp->pimpl->mIntProperties = gIntProperties;
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imp->pimpl->mFloatProperties = gFloatProperties;
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imp->pimpl->mStringProperties = gStringProperties;
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#ifdef AI_C_THREADSAFE
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lock.unlock();
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#endif
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// copy properties
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if(props) {
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const PropertyMap* pp = reinterpret_cast<const PropertyMap*>(props);
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ImporterPimpl* pimpl = imp->Pimpl();
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pimpl->mIntProperties = pp->ints;
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pimpl->mFloatProperties = pp->floats;
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pimpl->mStringProperties = pp->strings;
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}
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// setup a custom IO system if necessary
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if (pFS) {
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imp->SetIOHandler( new CIOSystemWrapper (pFS) );
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@@ -191,12 +181,10 @@ const aiScene* aiImportFileEx( const char* pFile, unsigned int pFlags,
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// and have it read the file
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scene = imp->ReadFile( pFile, pFlags);
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// if succeeded, place it in the collection of active processes
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// if succeeded, store the importer in the scene and keep it alive
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if( scene) {
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#ifdef AI_C_THREADSAFE
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lock.lock();
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#endif
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gActiveImports[scene] = imp;
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ScenePrivateData* priv = const_cast<ScenePrivateData*>( ScenePriv(scene) );
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priv->mOrigImporter = imp;
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}
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else {
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// if failed, extract error code and destroy the import
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@@ -215,6 +203,17 @@ const aiScene* aiImportFileFromMemory(
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unsigned int pLength,
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unsigned int pFlags,
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const char* pHint)
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{
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return aiImportFileFromMemoryWithProperties(pBuffer, pLength, pFlags, pHint, NULL);
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}
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// ------------------------------------------------------------------------------------------------
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const aiScene* aiImportFileFromMemoryWithProperties(
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const char* pBuffer,
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unsigned int pLength,
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unsigned int pFlags,
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const char* pHint,
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const aiPropertyStore* props)
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{
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ai_assert(NULL != pBuffer && 0 != pLength);
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@@ -224,27 +223,22 @@ const aiScene* aiImportFileFromMemory(
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// create an Importer for this file
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Assimp::Importer* imp = new Assimp::Importer();
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#ifdef AI_C_THREADSAFE
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boost::mutex::scoped_lock lock(gMutex);
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#endif
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// copy the global property lists to the Importer instance
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imp->pimpl->mIntProperties = gIntProperties;
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imp->pimpl->mFloatProperties = gFloatProperties;
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imp->pimpl->mStringProperties = gStringProperties;
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#ifdef AI_C_THREADSAFE
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lock.unlock();
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#endif
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// copy properties
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if(props) {
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const PropertyMap* pp = reinterpret_cast<const PropertyMap*>(props);
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ImporterPimpl* pimpl = imp->Pimpl();
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pimpl->mIntProperties = pp->ints;
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pimpl->mFloatProperties = pp->floats;
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pimpl->mStringProperties = pp->strings;
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}
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// and have it read the file from the memory buffer
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scene = imp->ReadFileFromMemory( pBuffer, pLength, pFlags,pHint);
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// if succeeded, place it in the collection of active processes
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// if succeeded, store the importer in the scene and keep it alive
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if( scene) {
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#ifdef AI_C_THREADSAFE
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lock.lock();
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#endif
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gActiveImports[scene] = imp;
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ScenePrivateData* priv = const_cast<ScenePrivateData*>( ScenePriv(scene) );
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priv->mOrigImporter = imp;
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}
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else {
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// if failed, extract error code and destroy the import
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@@ -265,22 +259,17 @@ void aiReleaseImport( const aiScene* pScene)
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}
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ASSIMP_BEGIN_EXCEPTION_REGION();
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#ifdef AI_C_THREADSAFE
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boost::mutex::scoped_lock lock(gMutex);
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#endif
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// find the importer associated with this data
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ImporterMap::iterator it = gActiveImports.find( pScene);
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// it should be there... else the user is playing fools with us
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if( it == gActiveImports.end()) {
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ReportSceneNotFoundError();
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return;
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const ScenePrivateData* priv = ScenePriv(pScene);
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if( !priv || !priv->mOrigImporter) {
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delete pScene;
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}
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// kill the importer, the data dies with it
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delete it->second;
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gActiveImports.erase( it);
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else {
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// deleting the Importer also deletes the scene
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delete priv->mOrigImporter;
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}
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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@@ -293,27 +282,17 @@ ASSIMP_API const aiScene* aiApplyPostProcessing(const aiScene* pScene,
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ASSIMP_BEGIN_EXCEPTION_REGION();
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#ifdef AI_C_THREADSAFE
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boost::mutex::scoped_lock lock(gMutex);
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#endif
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// find the importer associated with this data
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ImporterMap::iterator it = gActiveImports.find( pScene);
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// it should be there... else the user is playing fools with us
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if( it == gActiveImports.end()) {
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const ScenePrivateData* priv = ScenePriv(pScene);
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if( !priv || !priv->mOrigImporter) {
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ReportSceneNotFoundError();
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return NULL;
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}
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#ifdef AI_C_THREADSAFE
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lock.unlock();
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#endif
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sc = it->second->ApplyPostProcessing(pFlags);
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#ifdef AI_C_THREADSAFE
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lock.lock();
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#endif
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sc = priv->mOrigImporter->ApplyPostProcessing(pFlags);
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if (!sc) {
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// kill the importer, the data dies with it
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delete it->second;
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gActiveImports.erase( it);
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aiReleaseImport(pScene);
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return NULL;
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}
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@@ -435,15 +414,7 @@ aiBool aiIsExtensionSupported(const char* szExtension)
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aiBool candoit=AI_FALSE;
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ASSIMP_BEGIN_EXCEPTION_REGION();
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#ifdef AI_C_THREADSAFE
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boost::mutex::scoped_lock lock(gMutex);
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#endif
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if (!gActiveImports.empty()) {
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return ((*(gActiveImports.begin())).second->IsExtensionSupported( szExtension )) ? AI_TRUE : AI_FALSE;
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}
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// fixme: no need to create a temporary Importer instance just for that ..
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// FIXME: no need to create a temporary Importer instance just for that ..
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Assimp::Importer tmp;
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candoit = tmp.IsExtensionSupported(std::string(szExtension)) ? AI_TRUE : AI_FALSE;
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@@ -458,15 +429,7 @@ void aiGetExtensionList(aiString* szOut)
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ai_assert(NULL != szOut);
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ASSIMP_BEGIN_EXCEPTION_REGION();
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#ifdef AI_C_THREADSAFE
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boost::mutex::scoped_lock lock(gMutex);
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#endif
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if (!gActiveImports.empty()) {
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(*(gActiveImports.begin())).second->GetExtensionList(*szOut);
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return;
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}
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// fixme: no need to create a temporary Importer instance just for that ..
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// FIXME: no need to create a temporary Importer instance just for that ..
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Assimp::Importer tmp;
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tmp.GetExtensionList(*szOut);
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@@ -479,63 +442,62 @@ void aiGetMemoryRequirements(const C_STRUCT aiScene* pIn,
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C_STRUCT aiMemoryInfo* in)
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{
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ASSIMP_BEGIN_EXCEPTION_REGION();
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#ifdef AI_C_THREADSAFE
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boost::mutex::scoped_lock lock(gMutex);
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#endif
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// find the importer associated with this data
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ImporterMap::iterator it = gActiveImports.find( pIn);
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// it should be there... else the user is playing fools with us
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if( it == gActiveImports.end()) {
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const ScenePrivateData* priv = ScenePriv(pIn);
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if( !priv || !priv->mOrigImporter) {
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ReportSceneNotFoundError();
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return;
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}
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// get memory statistics
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#ifdef AI_C_THREADSAFE
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lock.unlock();
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#endif
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it->second->GetMemoryRequirements(*in);
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return priv->mOrigImporter->GetMemoryRequirements(*in);
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API aiPropertyStore* aiCreatePropertyStore(void)
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{
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return reinterpret_cast<aiPropertyStore*>( new PropertyMap() );
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API void aiReleasePropertyStore(aiPropertyStore* p)
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{
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delete reinterpret_cast<PropertyMap*>(p);
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}
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// ------------------------------------------------------------------------------------------------
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// Importer::SetPropertyInteger
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ASSIMP_API void aiSetImportPropertyInteger(const char* szName, int value)
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ASSIMP_API void aiSetImportPropertyInteger(aiPropertyStore* p, const char* szName, int value)
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{
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ASSIMP_BEGIN_EXCEPTION_REGION();
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#ifdef AI_C_THREADSAFE
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boost::mutex::scoped_lock lock(gMutex);
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#endif
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SetGenericProperty<int>(gIntProperties,szName,value,NULL);
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PropertyMap* pp = reinterpret_cast<PropertyMap*>(p);
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SetGenericProperty<int>(pp->ints,szName,value,NULL);
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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// Importer::SetPropertyFloat
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ASSIMP_API void aiSetImportPropertyFloat(const char* szName, float value)
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ASSIMP_API void aiSetImportPropertyFloat(aiPropertyStore* p, const char* szName, float value)
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{
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ASSIMP_BEGIN_EXCEPTION_REGION();
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#ifdef AI_C_THREADSAFE
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boost::mutex::scoped_lock lock(gMutex);
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#endif
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SetGenericProperty<float>(gFloatProperties,szName,value,NULL);
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PropertyMap* pp = reinterpret_cast<PropertyMap*>(p);
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SetGenericProperty<float>(pp->floats,szName,value,NULL);
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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// Importer::SetPropertyString
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ASSIMP_API void aiSetImportPropertyString(const char* szName,
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ASSIMP_API void aiSetImportPropertyString(aiPropertyStore* p, const char* szName,
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const C_STRUCT aiString* st)
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{
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if (!st) {
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return;
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}
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ASSIMP_BEGIN_EXCEPTION_REGION();
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#ifdef AI_C_THREADSAFE
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boost::mutex::scoped_lock lock(gMutex);
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#endif
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SetGenericProperty<std::string>(gStringProperties,szName,
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std::string( st->data ),NULL);
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PropertyMap* pp = reinterpret_cast<PropertyMap*>(p);
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SetGenericProperty<std::string>(pp->strings,szName,std::string(st->C_Str()),NULL);
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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@@ -574,16 +536,16 @@ ASSIMP_API void aiTransposeMatrix4(aiMatrix4x4* mat)
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// ------------------------------------------------------------------------------------------------
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// Vector transformation
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ASSIMP_API void aiTransformVecByMatrix3(C_STRUCT aiVector3D* vec,
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const C_STRUCT aiMatrix3x3* mat)
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ASSIMP_API void aiTransformVecByMatrix3(aiVector3D* vec,
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const aiMatrix3x3* mat)
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{
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ai_assert(NULL != mat && NULL != vec);
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*vec *= (*mat);
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API void aiTransformVecByMatrix4(C_STRUCT aiVector3D* vec,
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const C_STRUCT aiMatrix4x4* mat)
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ASSIMP_API void aiTransformVecByMatrix4(aiVector3D* vec,
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const aiMatrix4x4* mat)
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{
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ai_assert(NULL != mat && NULL != vec);
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*vec *= (*mat);
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@@ -592,8 +554,8 @@ ASSIMP_API void aiTransformVecByMatrix4(C_STRUCT aiVector3D* vec,
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// ------------------------------------------------------------------------------------------------
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// Matrix multiplication
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ASSIMP_API void aiMultiplyMatrix4(
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C_STRUCT aiMatrix4x4* dst,
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const C_STRUCT aiMatrix4x4* src)
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aiMatrix4x4* dst,
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const aiMatrix4x4* src)
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{
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ai_assert(NULL != dst && NULL != src);
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*dst = (*dst) * (*src);
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@@ -601,8 +563,8 @@ ASSIMP_API void aiMultiplyMatrix4(
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API void aiMultiplyMatrix3(
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C_STRUCT aiMatrix3x3* dst,
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const C_STRUCT aiMatrix3x3* src)
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aiMatrix3x3* dst,
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const aiMatrix3x3* src)
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{
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ai_assert(NULL != dst && NULL != src);
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*dst = (*dst) * (*src);
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@@ -611,7 +573,7 @@ ASSIMP_API void aiMultiplyMatrix3(
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// ------------------------------------------------------------------------------------------------
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// Matrix identity
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ASSIMP_API void aiIdentityMatrix3(
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C_STRUCT aiMatrix3x3* mat)
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aiMatrix3x3* mat)
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{
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ai_assert(NULL != mat);
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*mat = aiMatrix3x3();
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@@ -619,7 +581,7 @@ ASSIMP_API void aiIdentityMatrix3(
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API void aiIdentityMatrix4(
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C_STRUCT aiMatrix4x4* mat)
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aiMatrix4x4* mat)
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{
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ai_assert(NULL != mat);
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*mat = aiMatrix4x4();
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Block a user