Merge pull request #2536 from thomasbiang/fix_export_group_as_bone

Fix Issue: group node in fbx being exported as bone node
This commit is contained in:
Kim Kulling
2019-08-06 21:21:35 +02:00
committed by GitHub

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@@ -1852,8 +1852,10 @@ void FBXExporter::WriteObjects ()
// if it's not the same, the skeleton isn't in the bind pose.
float epsilon = 1e-4f; // some error is to be expected
float epsilon_custom = mProperties->GetPropertyFloat("BINDPOSE_EPSILON", -1);
if(epsilon_custom > 0)
if(epsilon_custom > 0) {
epsilon = epsilon_custom;
}
bool bone_xform_okay = true;
if (b && ! tr.Equal(b->mOffsetMatrix, epsilon)) {
not_in_bind_pose.insert(b);