Update glTF2Asset.inl

Remove my nonsense, sorry!
This commit is contained in:
Kim Kulling
2018-11-27 23:22:09 +01:00
committed by GitHub
parent 657014dff6
commit 47e3301c47
+3 -5
View File
@@ -1359,11 +1359,9 @@ inline void Asset::Load(const std::string& pFile, bool isBinary)
// Force reading of skins since they're not always directly referenced
if (Value* skinsArray = FindArray(doc, "skins")) {
if ( nullptr != skinsArray ) {
for (unsigned int i = 0; i < skinsArray->Size(); ++i) {
skins.Retrieve(i);
}
}
for (unsigned int i = 0; i < skinsArray->Size(); ++i) {
skins.Retrieve(i);
}
}
if (Value* animsArray = FindArray(doc, "animations")) {