Merge pull request #34 from assimp/msvc-pch

- LWO: fix crash when computing normals for meshes that contain line or point faces.
This commit is contained in:
Alexander Gessler
2013-04-26 07:54:59 -07:00

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@@ -467,6 +467,10 @@ void LWOImporter::ComputeNormals(aiMesh* mesh, const std::vector<unsigned int>&
for (; begin != end; ++begin) {
aiFace& face = *begin;
if(face.mNumIndices < 3) {
continue;
}
// LWO doc: "the normal is defined as the cross product of the first and last edges"
aiVector3D* pV1 = mesh->mVertices + face.mIndices[0];
aiVector3D* pV2 = mesh->mVertices + face.mIndices[1];