Double precision fix

This commit is contained in:
Mike Samsonov
2019-05-30 10:54:44 +01:00
parent 1370e0b26f
commit 48ed2d2d3c

View File

@@ -643,9 +643,9 @@ void ParseVectorDataArray(std::vector<aiVector3D>& out, const Element& el)
if (type == 'd') {
const double* d = reinterpret_cast<const double*>(&buff[0]);
for (unsigned int i = 0; i < count3; ++i, d += 3) {
out.push_back(aiVector3D(static_cast<float>(d[0]),
static_cast<float>(d[1]),
static_cast<float>(d[2])));
out.push_back(aiVector3D(static_cast<ai_real>(d[0]),
static_cast<ai_real>(d[1]),
static_cast<ai_real>(d[2])));
}
// for debugging
/*for ( size_t i = 0; i < out.size(); i++ ) {