General
- Added format auto-detection to most loaders - Simplified BaseImporter::CanRead() with some utility methods - improved fast_atof -> no overruns anymore. Fuck you, irrlicht. - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too. - vc8/vc9: revision number is now written to DLL version header - mkutil: some batch scripts to simplify tagging & building of release versions - some API cleanup - fixing some doxygen markup (+now explicit use of @file <filename>) - Icon for assimp_view and assimp_cmd 3DS - Normal vectors are not anymore inverted in some cases - Improved pivot handling - Improved handling of x-flipped meshes Collada - fixed a minor bug (visual_scene element) LWS - WIP implementation. No animations yet, some bugs and crashes. - Animation system remains disabled, WIP code - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled. STL - fixing a log warning which appears for every model - added binary&ascii test spider, exported from truespace MD3 - Cleaning up output tags for automatically joined player models. IRR - Fixing coordinate system issues. - Instance handling improved. - Some of the reported crashes not yet fixed. PretransformVertices - Numerous performance improvements. - Added config option to preserve the hierarchy during the step. RemoveRedundantMaterials - Added config option to specify a list of materials which are kept in every case. UNREAL - Added support for the old unreal data format (*.a,*.d,*.uc) - tested only with exports from Milkshape - more Unreal stuff to come soon git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -39,7 +39,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file Implementation of the ASE importer class */
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/** @file ASELoader.cpp
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* @brief Implementation of the ASE importer class
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*/
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#include "AssimpPCH.h"
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#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
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@@ -69,23 +71,25 @@ ASEImporter::~ASEImporter()
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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bool ASEImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
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bool ASEImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool cs) const
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{
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// simple check of file extension is enough for the moment
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std::string::size_type pos = pFile.find_last_of('.');
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// no file extension - can't read
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if( pos == std::string::npos)
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return false;
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// check file extension
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const std::string extension = GetExtension(pFile);
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if( extension == "ase" || extension == "ask")
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return true;
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std::string extension = pFile.substr( pos);
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if ((!extension.length() || cs) && pIOHandler) {
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const char* tokens[] = {"*3dsmax_asciiexport"};
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return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
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}
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return false;
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}
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// Either ASE, ASC or ASK
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return !(extension.length() < 4 || extension[0] != '.' ||
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extension[1] != 'a' && extension[1] != 'A' ||
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extension[2] != 's' && extension[2] != 'S' ||
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extension[3] != 'e' && extension[3] != 'E' &&
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extension[3] != 'k' && extension[3] != 'K' &&
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extension[3] != 'c' && extension[3] != 'C');
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// ------------------------------------------------------------------------------------------------
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void ASEImporter::GetExtensionList(std::string& append)
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{
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append.append("*.ase;*.ask");
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}
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// ------------------------------------------------------------------------------------------------
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@@ -108,6 +112,8 @@ void ASEImporter::InternReadFile( const std::string& pFile,
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throw new ImportErrorException( "Failed to open ASE file " + pFile + ".");
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size_t fileSize = file->FileSize();
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if (!fileSize)
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throw new ImportErrorException( "ASE: File is empty");
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// Allocate storage and copy the contents of the file to a memory buffer
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// (terminate it with zero)
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@@ -778,8 +784,7 @@ void ASEImporter::BuildNodes()
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delete pc;
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}
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// The root node should not have at least one child or the file is invalid
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else if (!pcScene->mRootNode->mNumChildren)
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{
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else if (!pcScene->mRootNode->mNumChildren) {
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throw new ImportErrorException("No nodes loaded. The ASE/ASK file is either empty or corrupt");
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}
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return;
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