- Added format auto-detection to most loaders
  - Simplified BaseImporter::CanRead() with some utility methods
  - improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
  - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
  - vc8/vc9: revision number is now written to DLL version header
  - mkutil: some batch scripts to simplify tagging & building of release versions
  - some API cleanup
  - fixing some doxygen markup (+now explicit use of @file <filename>)
  - Icon for assimp_view and assimp_cmd

3DS
  - Normal vectors are not anymore inverted in some cases
  - Improved pivot handling
  - Improved handling of x-flipped meshes

Collada
  - fixed a minor bug (visual_scene element)

LWS 
  - WIP implementation. No animations yet, some bugs and crashes.
  - Animation system remains disabled, WIP code
  - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.

STL
  - fixing a log warning which appears for every model
  - added binary&ascii test spider, exported from truespace

MD3 
  - Cleaning up output tags for automatically joined player models.


IRR
  - Fixing coordinate system issues. 
  - Instance handling improved.
  - Some of the reported crashes not yet fixed.

PretransformVertices
  - Numerous performance improvements.
  - Added config option to preserve the hierarchy during the step.

RemoveRedundantMaterials
  - Added config option to specify a list of materials which are kept in every case.

UNREAL
  - Added support for the old unreal data format (*.a,*.d,*.uc)
  - tested only with exports from Milkshape
  - more Unreal stuff to come soon



git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2009-03-05 22:32:13 +00:00
parent caaf02b0e4
commit 4bbc03332b
237 changed files with 33463 additions and 2245 deletions

View File

@@ -39,7 +39,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file Implementation of the ASE importer class */
/** @file ASELoader.cpp
* @brief Implementation of the ASE importer class
*/
#include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
@@ -69,23 +71,25 @@ ASEImporter::~ASEImporter()
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool ASEImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
bool ASEImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool cs) const
{
// simple check of file extension is enough for the moment
std::string::size_type pos = pFile.find_last_of('.');
// no file extension - can't read
if( pos == std::string::npos)
return false;
// check file extension
const std::string extension = GetExtension(pFile);
if( extension == "ase" || extension == "ask")
return true;
std::string extension = pFile.substr( pos);
if ((!extension.length() || cs) && pIOHandler) {
const char* tokens[] = {"*3dsmax_asciiexport"};
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
}
return false;
}
// Either ASE, ASC or ASK
return !(extension.length() < 4 || extension[0] != '.' ||
extension[1] != 'a' && extension[1] != 'A' ||
extension[2] != 's' && extension[2] != 'S' ||
extension[3] != 'e' && extension[3] != 'E' &&
extension[3] != 'k' && extension[3] != 'K' &&
extension[3] != 'c' && extension[3] != 'C');
// ------------------------------------------------------------------------------------------------
void ASEImporter::GetExtensionList(std::string& append)
{
append.append("*.ase;*.ask");
}
// ------------------------------------------------------------------------------------------------
@@ -108,6 +112,8 @@ void ASEImporter::InternReadFile( const std::string& pFile,
throw new ImportErrorException( "Failed to open ASE file " + pFile + ".");
size_t fileSize = file->FileSize();
if (!fileSize)
throw new ImportErrorException( "ASE: File is empty");
// Allocate storage and copy the contents of the file to a memory buffer
// (terminate it with zero)
@@ -778,8 +784,7 @@ void ASEImporter::BuildNodes()
delete pc;
}
// The root node should not have at least one child or the file is invalid
else if (!pcScene->mRootNode->mNumChildren)
{
else if (!pcScene->mRootNode->mNumChildren) {
throw new ImportErrorException("No nodes loaded. The ASE/ASK file is either empty or corrupt");
}
return;