4bbc03332b3994761de476f3bf2851a636967e2f
- Added format auto-detection to most loaders - Simplified BaseImporter::CanRead() with some utility methods - improved fast_atof -> no overruns anymore. Fuck you, irrlicht. - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too. - vc8/vc9: revision number is now written to DLL version header - mkutil: some batch scripts to simplify tagging & building of release versions - some API cleanup - fixing some doxygen markup (+now explicit use of @file <filename>) - Icon for assimp_view and assimp_cmd 3DS - Normal vectors are not anymore inverted in some cases - Improved pivot handling - Improved handling of x-flipped meshes Collada - fixed a minor bug (visual_scene element) LWS - WIP implementation. No animations yet, some bugs and crashes. - Animation system remains disabled, WIP code - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled. STL - fixing a log warning which appears for every model - added binary&ascii test spider, exported from truespace MD3 - Cleaning up output tags for automatically joined player models. IRR - Fixing coordinate system issues. - Instance handling improved. - Some of the reported crashes not yet fixed. PretransformVertices - Numerous performance improvements. - Added config option to preserve the hierarchy during the step. RemoveRedundantMaterials - Added config option to specify a list of materials which are kept in every case. UNREAL - Added support for the old unreal data format (*.a,*.d,*.uc) - tested only with exports from Milkshape - more Unreal stuff to come soon git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Open Asset Import Library (Assimp) Readme
-----------------------------------------
Here you can find information regarding the Asset Import Library:
1. Overview
1.1 Supported file formats
1.2 File structure
2. Build the Asset Import Library
3. Help
4. License
1. Overview
1.1 Supported file formats
The Asset Import Library provides a lot of model formats:
- 3DS
- ASE
- DXF
- HMP
- MD2
- MD3
- MD5
- MDC
- MDL
- NFF
- PLY
- STL
- X
- LWO
- OBJ
- SMD
1.2 File structure
The Asset Import Library is implemented in C++ and provides a c-interface. The directories
are:
/bin Binaries of the Asset Import Library.
/code Code of the Asset Import Library.
/contrib Third-party-libraries used by the Asset Import Library.
/doc Documentation (doxygen generated and data structure as a xml-file)
/include Public headers.
/lib Static libraries.
/obj Object files.
/port Ports to other languages. The Java port is not yet finished, but
the Java part of the interface is fixed. So: you can't use it, but
you can see how it will look like.
/test Unit- and regression tests.
/tools Tools.
/workspaces Build enviroments.
2. Build the Asset Import Library
Take a look into the INSTALL file.
3. Help
For more help go to http://assimp.sourceforge.net/ or go to http://www.zfx.info. Or take a look
into the /doc-directory.
4. License
The license of the Asset Import Library is based on the BSD-License.
Description
Languages
C++
65.3%
COBOL
15.3%
C
11.2%
Python
2.1%
CMake
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Other
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