- Added format auto-detection to most loaders
  - Simplified BaseImporter::CanRead() with some utility methods
  - improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
  - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
  - vc8/vc9: revision number is now written to DLL version header
  - mkutil: some batch scripts to simplify tagging & building of release versions
  - some API cleanup
  - fixing some doxygen markup (+now explicit use of @file <filename>)
  - Icon for assimp_view and assimp_cmd

3DS
  - Normal vectors are not anymore inverted in some cases
  - Improved pivot handling
  - Improved handling of x-flipped meshes

Collada
  - fixed a minor bug (visual_scene element)

LWS 
  - WIP implementation. No animations yet, some bugs and crashes.
  - Animation system remains disabled, WIP code
  - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.

STL
  - fixing a log warning which appears for every model
  - added binary&ascii test spider, exported from truespace

MD3 
  - Cleaning up output tags for automatically joined player models.


IRR
  - Fixing coordinate system issues. 
  - Instance handling improved.
  - Some of the reported crashes not yet fixed.

PretransformVertices
  - Numerous performance improvements.
  - Added config option to preserve the hierarchy during the step.

RemoveRedundantMaterials
  - Added config option to specify a list of materials which are kept in every case.

UNREAL
  - Added support for the old unreal data format (*.a,*.d,*.uc)
  - tested only with exports from Milkshape
  - more Unreal stuff to come soon



git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2009-03-05 22:32:13 +00:00
parent caaf02b0e4
commit 4bbc03332b
237 changed files with 33463 additions and 2245 deletions

View File

@@ -67,22 +67,16 @@ ColladaLoader::~ColladaLoader()
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool ColladaLoader::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
bool ColladaLoader::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
// check file extension
std::string::size_type pos = pFile.find_last_of('.');
// no file extension - can't read
if( pos == std::string::npos)
return false;
std::string extension = pFile.substr( pos);
for( std::string::iterator it = extension.begin(); it != extension.end(); ++it)
*it = tolower( *it);
if( extension == ".dae")
std::string extension = GetExtension(pFile);
if( extension == "dae")
return true;
// XML - too generic, we need to open the file and search for typical keywords
if( extension == ".xml") {
if( extension == "xml" || !extension.length() || checkSig) {
/* If CanRead() is called in order to check whether we
* support a specific file extension in general pIOHandler
* might be NULL and it's our duty to return true here.
@@ -94,6 +88,13 @@ bool ColladaLoader::CanRead( const std::string& pFile, IOSystem* pIOHandler) con
return false;
}
// ------------------------------------------------------------------------------------------------
// Get file extension list
void ColladaLoader::GetExtensionList( std::string& append)
{
append.append("*.dae");
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
@@ -166,7 +167,8 @@ aiNode* ColladaLoader::BuildHierarchy( const ColladaParser& pParser, const Colla
aiNode* node = new aiNode();
// now setup the name of the node. We take the name if not empty, otherwise the collada ID
if (!pNode->mName.empty())
// FIX: Workaround for XSI calling the instanced visual scene 'untitled' by default.
if (!pNode->mName.empty() && pNode->mName != "untitled")
node->mName.Set(pNode->mName);
else if (!pNode->mID.empty())
node->mName.Set(pNode->mID);
@@ -632,7 +634,7 @@ void ColladaLoader::AddTexture ( Assimp::MaterialHelper& mat, const ColladaParse
_AI_MATKEY_TEXTURE_BASE,type,idx);
// mapping mode
int map = map = aiTextureMapMode_Clamp;
int map = aiTextureMapMode_Clamp;
if (sampler.mWrapU)
map = aiTextureMapMode_Wrap;
if (sampler.mWrapU && sampler.mMirrorU)
@@ -896,4 +898,4 @@ void ColladaLoader::ConvertPath (aiString& ss)
}
}
#endif // !! ASSIMP_BUILD_NO_DAE_IMPORTER
#endif // !! ASSIMP_BUILD_NO_DAE_IMPORTER