- Added format auto-detection to most loaders
  - Simplified BaseImporter::CanRead() with some utility methods
  - improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
  - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
  - vc8/vc9: revision number is now written to DLL version header
  - mkutil: some batch scripts to simplify tagging & building of release versions
  - some API cleanup
  - fixing some doxygen markup (+now explicit use of @file <filename>)
  - Icon for assimp_view and assimp_cmd

3DS
  - Normal vectors are not anymore inverted in some cases
  - Improved pivot handling
  - Improved handling of x-flipped meshes

Collada
  - fixed a minor bug (visual_scene element)

LWS 
  - WIP implementation. No animations yet, some bugs and crashes.
  - Animation system remains disabled, WIP code
  - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.

STL
  - fixing a log warning which appears for every model
  - added binary&ascii test spider, exported from truespace

MD3 
  - Cleaning up output tags for automatically joined player models.


IRR
  - Fixing coordinate system issues. 
  - Instance handling improved.
  - Some of the reported crashes not yet fixed.

PretransformVertices
  - Numerous performance improvements.
  - Added config option to preserve the hierarchy during the step.

RemoveRedundantMaterials
  - Added config option to specify a list of materials which are kept in every case.

UNREAL
  - Added support for the old unreal data format (*.a,*.d,*.uc)
  - tested only with exports from Milkshape
  - more Unreal stuff to come soon



git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2009-03-05 22:32:13 +00:00
parent caaf02b0e4
commit 4bbc03332b
237 changed files with 33463 additions and 2245 deletions
+23 -13
View File
@@ -67,25 +67,34 @@ HMPImporter::~HMPImporter()
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool HMPImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
bool HMPImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool cs) const
{
(void)pIOHandler; //this avoids the compiler warning of unused element
// simple check of file extension is enough for the moment
std::string::size_type pos = pFile.find_last_of('.');
// no file extension - can't read
if( pos == std::string::npos)return false;
std::string extension = pFile.substr( pos);
const std::string extension = GetExtension(pFile);
if (extension == "hmp" )
return true;
for( std::string::iterator it = extension.begin(); it != extension.end(); ++it)
*it = tolower( *it);
// if check for extension is not enough, check for the magic tokens
if (!extension.length() || cs) {
uint32_t tokens[3];
tokens[0] = AI_HMP_MAGIC_NUMBER_LE_4;
tokens[1] = AI_HMP_MAGIC_NUMBER_LE_5;
tokens[2] = AI_HMP_MAGIC_NUMBER_LE_7;
return CheckMagicToken(pIOHandler,pFile,tokens,3,0);
}
return false;
}
return extension == ".hmp";
// ------------------------------------------------------------------------------------------------
// Get list of all file extensions that are handled by this loader
void HMPImporter::GetExtensionList(std::string& append)
{
append.append("*.hmp");
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void HMPImporter::InternReadFile( const std::string& pFile,
aiScene* _pScene, IOSystem* _pIOHandler)
aiScene* _pScene, IOSystem* _pIOHandler)
{
pScene = _pScene;
pIOHandler = _pIOHandler;
@@ -225,7 +234,8 @@ void HMPImporter::InternReadFile_HMP5( )
}
// generate texture coordinates if necessary
if (pcHeader->numskins)GenerateTextureCoords(width,height);
if (pcHeader->numskins)
GenerateTextureCoords(width,height);
// now build a list of faces
CreateOutputFaceList(width,height);
@@ -477,7 +487,7 @@ void HMPImporter::GenerateTextureCoords(
for (unsigned int y = 0; y < height;++y) {
for (unsigned int x = 0; x < width;++x,++uv) {
uv->y = 1.0f-fY*y;
uv->y = fY*y;
uv->x = fX*x;
uv->z = 0.0f;
}