- Added format auto-detection to most loaders
  - Simplified BaseImporter::CanRead() with some utility methods
  - improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
  - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
  - vc8/vc9: revision number is now written to DLL version header
  - mkutil: some batch scripts to simplify tagging & building of release versions
  - some API cleanup
  - fixing some doxygen markup (+now explicit use of @file <filename>)
  - Icon for assimp_view and assimp_cmd

3DS
  - Normal vectors are not anymore inverted in some cases
  - Improved pivot handling
  - Improved handling of x-flipped meshes

Collada
  - fixed a minor bug (visual_scene element)

LWS 
  - WIP implementation. No animations yet, some bugs and crashes.
  - Animation system remains disabled, WIP code
  - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.

STL
  - fixing a log warning which appears for every model
  - added binary&ascii test spider, exported from truespace

MD3 
  - Cleaning up output tags for automatically joined player models.


IRR
  - Fixing coordinate system issues. 
  - Instance handling improved.
  - Some of the reported crashes not yet fixed.

PretransformVertices
  - Numerous performance improvements.
  - Added config option to preserve the hierarchy during the step.

RemoveRedundantMaterials
  - Added config option to specify a list of materials which are kept in every case.

UNREAL
  - Added support for the old unreal data format (*.a,*.d,*.uc)
  - tested only with exports from Milkshape
  - more Unreal stuff to come soon



git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2009-03-05 22:32:13 +00:00
parent caaf02b0e4
commit 4bbc03332b
237 changed files with 33463 additions and 2245 deletions

View File

@@ -39,7 +39,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file Implementation of the LWS importer class */
/** @file LWSLoader.cpp
* @brief Implementation of the LWS importer class
*/
#include "AssimpPCH.h"
@@ -48,9 +50,60 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "fast_atof.h"
#include "SceneCombiner.h"
#include "GenericProperty.h"
#include "SkeletonMeshBuilder.h"
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Recursive parsing of LWS files
void LWS::Element::Parse (const char*& buffer)
{
for (;SkipSpacesAndLineEnd(&buffer);SkipLine(&buffer)) {
// begin of a new element with children
bool sub = false;
if (*buffer == '{') {
++buffer;
SkipSpaces(&buffer);
sub = true;
}
else if (*buffer == '}')
return;
children.push_back(Element());
// copy data line - read token per token
const char* cur = buffer;
while (!IsSpaceOrNewLine(*buffer)) ++buffer;
children.back().tokens[0] = std::string(cur,(size_t) (buffer-cur));
SkipSpaces(&buffer);
if (children.back().tokens[0] == "Plugin")
{
DefaultLogger::get()->debug("LWS: Skipping over plugin-specific data");
// strange stuff inside Plugin/Endplugin blocks. Needn't
// follow LWS syntax, so we skip over it
for (;SkipSpacesAndLineEnd(&buffer);SkipLine(&buffer)) {
if (!::strncmp(buffer,"EndPlugin",9)) {
//SkipLine(&buffer);
break;
}
}
continue;
}
cur = buffer;
while (!IsLineEnd(*buffer)) ++buffer;
children.back().tokens[1] = std::string(cur,(size_t) (buffer-cur));
// parse more elements recursively
if (sub)
children.back().Parse(buffer);
}
}
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
@@ -68,30 +121,755 @@ LWSImporter::~LWSImporter()
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool LWSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
bool LWSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler,bool checkSig) const
{
std::string::size_type pos = pFile.find_last_of('.');
const std::string extension = GetExtension(pFile);
if (extension == "lws" || extension == "mot")
return true;
// no file extension - can't read
if( pos == std::string::npos)
return false;
std::string extension = pFile.substr( pos);
for (std::string::iterator i = extension.begin(); i != extension.end();++i)
*i = ::tolower(*i);
return extension == ".lws";
// if check for extension is not enough, check for the magic tokens LWSC and LWMO
if (!extension.length() || checkSig) {
uint32_t tokens[2];
tokens[0] = AI_MAKE_MAGIC("LWSC");
tokens[1] = AI_MAKE_MAGIC("LWMO");
return CheckMagicToken(pIOHandler,pFile,tokens,2);
}
return false;
}
// ------------------------------------------------------------------------------------------------
// Get list of file extensions
void LWSImporter::GetExtensionList(std::string& append)
{
append.append("*.lws");
append.append("*.lws;*.mot");
}
// ------------------------------------------------------------------------------------------------
// Setup configuration properties
void LWSImporter::SetupProperties(const Importer* pImp)
{
// AI_CONFIG_FAVOUR_SPEED
configSpeedFlag = (0 != pImp->GetPropertyInteger(AI_CONFIG_FAVOUR_SPEED,0));
// AI_CONFIG_IMPORT_LWS_ANIM_START
first = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_LWS_ANIM_START,
150392 /* magic hack */);
// AI_CONFIG_IMPORT_LWS_ANIM_END
last = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_LWS_ANIM_END,
150392 /* magic hack */);
if (last < first) {
std::swap(last,first);
}
}
// ------------------------------------------------------------------------------------------------
// Read an envelope description
void LWSImporter::ReadEnvelope(const LWS::Element& dad, LWO::Envelope& fill )
{
if (dad.children.empty()) {
DefaultLogger::get()->error("LWS: Envelope descriptions must not be empty");
return;
}
// reserve enough storage
std::list< LWS::Element >::const_iterator it = dad.children.begin();;
fill.keys.reserve(strtol10(it->tokens[1].c_str()));
for (++it; it != dad.children.end(); ++it) {
const char* c = (*it).tokens[1].c_str();
if ((*it).tokens[0] == "Key") {
fill.keys.push_back(LWO::Key());
LWO::Key& key = fill.keys.back();
float f;
SkipSpaces(&c);
c = fast_atof_move(c,key.value);
SkipSpaces(&c);
c = fast_atof_move(c,f);
key.time = f;
unsigned int span = strtol10(c,&c), num = 0;
switch (span) {
case 0:
key.inter = LWO::IT_TCB;
num = 5;
break;
case 1:
case 2:
key.inter = LWO::IT_HERM;
num = 5;
break;
case 3:
key.inter = LWO::IT_LINE;
num = 0;
break;
case 4:
key.inter = LWO::IT_STEP;
num = 0;
break;
case 5:
key.inter = LWO::IT_BEZ2;
num = 4;
break;
default:
DefaultLogger::get()->error("LWS: Unknown span type");
}
for (unsigned int i = 0; i < num;++i) {
SkipSpaces(&c);
c = fast_atof_move(c,key.params[i]);
}
}
else if ((*it).tokens[0] == "Behaviors") {
SkipSpaces(&c);
fill.pre = (LWO::PrePostBehaviour) strtol10(c,&c);
SkipSpaces(&c);
fill.post = (LWO::PrePostBehaviour) strtol10(c,&c);
}
}
}
// ------------------------------------------------------------------------------------------------
// Read animation channels in the old LightWave animation format
void LWSImporter::ReadEnvelope_Old(
std::list< LWS::Element >::const_iterator& it,
const std::list< LWS::Element >::const_iterator& end,
LWS::NodeDesc& nodes,
unsigned int version)
{
unsigned int num,sub_num;
if (++it == end)goto unexpected_end;
num = strtol10((*it).tokens[0].c_str());
for (unsigned int i = 0; i < num; ++i) {
nodes.channels.push_back(LWO::Envelope());
LWO::Envelope& envl = nodes.channels.back();
envl.index = i;
envl.type = (LWO::EnvelopeType)(i+1);
if (++it == end)goto unexpected_end;
sub_num = strtol10((*it).tokens[0].c_str());
for (unsigned int n = 0; n < sub_num;++n) {
if (++it == end)goto unexpected_end;
// parse value and time, skip the rest for the moment.
LWO::Key key;
const char* c = fast_atof_move((*it).tokens[0].c_str(),key.value);
SkipSpaces(&c);
float f;
fast_atof_move((*it).tokens[0].c_str(),f);
key.time = f;
envl.keys.push_back(key);
}
}
return;
unexpected_end:
DefaultLogger::get()->error("LWS: Encountered unexpected end of file while parsing object motion");
}
// ------------------------------------------------------------------------------------------------
// Setup a nice name for a node
void LWSImporter::SetupNodeName(aiNode* nd, LWS::NodeDesc& src)
{
const unsigned int combined = src.number | ((unsigned int)src.type) << 28u;
// the name depends on the type. We break LWS's strange naming convention
// and return human-readable, but still machine-parsable and unique, strings.
if (src.type == LWS::NodeDesc::OBJECT) {
if (src.path.length()) {
std::string::size_type s = src.path.find_last_of("\\/");
if (s == std::string::npos)
s = 0;
else ++s;
nd->mName.length = ::sprintf(nd->mName.data,"%s_(%08X)",src.path.substr(s).c_str(),combined);
return;
}
}
nd->mName.length = ::sprintf(nd->mName.data,"%s_(%08X)",src.name,combined);
}
// ------------------------------------------------------------------------------------------------
// Recursively build the scenegraph
void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<AttachmentInfo>& attach,
BatchLoader& batch,
aiCamera**& camOut,
aiLight**& lightOut,
std::vector<aiNodeAnim*>& animOut)
{
// Setup a very cryptic name for the node, we want the user to be happy
SetupNodeName(nd,src);
// If this is an object from an external file - get the scene
// and setup proper attachment tags
if (src.type == LWS::NodeDesc::OBJECT && src.path.length() ) {
aiScene* obj = batch.GetImport(src.id);
if (!obj) {
DefaultLogger::get()->error("LWS: Failed to read external file " + src.path);
}
else {
attach.push_back(AttachmentInfo(obj,nd));
}
}
// If object is a light source - setup a corresponding ai structure
else if (src.type == LWS::NodeDesc::LIGHT) {
aiLight* lit = *lightOut++ = new aiLight();
// compute final light color
lit->mColorDiffuse = lit->mColorSpecular = src.lightColor*src.lightIntensity;
// name to attach light to node -> unique due to LWs indexing system
lit->mName = nd->mName;
// detemine light type and setup additional members
if (src.lightType == 2) { /* spot light */
lit->mType = aiLightSource_SPOT;
lit->mAngleInnerCone = (float)AI_DEG_TO_RAD( src.lightConeAngle );
lit->mAngleOuterCone = lit->mAngleInnerCone+(float)AI_DEG_TO_RAD( src.lightEdgeAngle );
}
else if (src.lightType == 1) { /* directional light source */
lit->mType = aiLightSource_DIRECTIONAL;
}
else lit->mType = aiLightSource_POINT;
// fixme: no proper handling of light falloffs yet
if (src.lightFalloffType == 1)
lit->mAttenuationConstant = 1.f;
else if (src.lightFalloffType == 1)
lit->mAttenuationLinear = 1.f;
else
lit->mAttenuationQuadratic = 1.f;
}
// If object is a camera - setup a corresponding ai structure
else if (src.type == LWS::NodeDesc::CAMERA) {
aiCamera* cam = *camOut++ = new aiCamera();
// name to attach cam to node -> unique due to LWs indexing system
cam->mName = nd->mName;
}
// Get the node transformation from the LWO key
LWO::AnimResolver resolver(src.channels,fps);
resolver.ExtractBindPose(nd->mTransformation);
// .. and construct animation channels
aiNodeAnim* anim = NULL;
#if 0 /* not yet */
if (first != last) {
resolver.SetAnimationRange(first,last);
resolver.ExtractAnimChannel(&anim,AI_LWO_ANIM_FLAG_SAMPLE_ANIMS|AI_LWO_ANIM_FLAG_START_AT_ZERO);
if (anim) {
anim->mNodeName = nd->mName;
animOut.push_back(anim);
}
}
#endif
// process pivot point, if any
if (src.pivotPos != aiVector3D()) {
aiMatrix4x4 tmp;
aiMatrix4x4::Translation(-src.pivotPos,tmp);
if (anim) {
// We have an animation channel for this node. Problem: to combine the pivot
// point with the node anims, we'd need to interpolate *all* keys, get
// transformation matrices from them, apply the translation and decompose
// the resulting matrices again in order to reconstruct the keys. This
// solution here is *much* easier ... we're just inserting an extra node
// in the hierarchy.
// Maybe the final optimization here will be done during postprocessing.
aiNode* pivot = new aiNode();
pivot->mName.Set("$Pivot");
pivot->mTransformation = tmp;
pivot->mChildren = new aiNode*[pivot->mNumChildren = 1];
pivot->mChildren[0] = nd;
pivot->mParent = nd->mParent;
nd->mParent = pivot;
// swap children ad hope the parents wont see a huge difference
pivot->mParent->mChildren[pivot->mParent->mNumChildren-1] = pivot;
}
else {
nd->mTransformation = tmp * nd->mTransformation;
}
}
// Add children
if (src.children.size()) {
nd->mChildren = new aiNode*[src.children.size()];
for (std::list<LWS::NodeDesc*>::iterator it = src.children.begin(); it != src.children.end(); ++it) {
aiNode* ndd = nd->mChildren[nd->mNumChildren++] = new aiNode();
ndd->mParent = nd;
BuildGraph(ndd,**it,attach,batch,camOut,lightOut,animOut);
}
}
}
// ------------------------------------------------------------------------------------------------
// Determine the exact location of a LWO file
std::string LWSImporter::FindLWOFile(const std::string& in)
{
// insert missing directory seperator if necessary
std::string tmp;
if (in.length() > 3 && in[1] == ':'&& in[2] != '\\' && in[2] != '/')
{
tmp = in[0] + ":\\" + in.substr(2);
}
else tmp = in;
if (io->Exists(tmp))
return in;
// file is not accessible for us ... maybe it's packed by
// LightWave's 'Package Scene' command?
// Relevant for us are the following two directories:
// <folder>\Objects\<hh>\<*>.lwo
// <folder>\Scenes\<hh>\<*>.lws
// where <hh> is optional.
std::string test = ".." + io->getOsSeparator() + tmp;
if (io->Exists(test))
return test;
test = ".." + io->getOsSeparator() + test;
if (io->Exists(test))
return test;
// return original path, maybe the IOsystem knows better
return tmp;
}
// ------------------------------------------------------------------------------------------------
// Read file into given scene data structure
void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
IOSystem* pIOHandler)
{
return;
io = pIOHandler;
boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
// Check whether we can read from the file
if( file.get() == NULL)
throw new ImportErrorException( "Failed to open LWS file " + pFile + ".");
// Allocate storage and copy the contents of the file to a memory buffer
const size_t fileSize = file->FileSize();
std::vector< char > mBuffer(fileSize);
file->Read( &mBuffer[0], 1, fileSize);
// Parse the file structure
LWS::Element root; const char* dummy = &mBuffer[0];
root.Parse(dummy);
// Construct a Batchimporter to read more files recursively
BatchLoader batch(pIOHandler);
batch.SetBasePath(pFile);
// Construct an array to receive the flat output graph
std::list<LWS::NodeDesc> nodes;
unsigned int cur_light = 0, cur_camera = 0, cur_object = 0;
unsigned int num_light = 0, num_camera = 0, num_object = 0;
// check magic identifier, 'LWSC'
bool motion_file = false;
std::list< LWS::Element >::const_iterator it = root.children.begin();
if ((*it).tokens[0] == "LWMO")
motion_file = true;
if ((*it).tokens[0] != "LWSC" && !motion_file)
throw new ImportErrorException("LWS: Not a LightWave scene, magic tag LWSC not found");
// get file format version and print to log
++it;
unsigned int version = strtol10((*it).tokens[0].c_str());
DefaultLogger::get()->info("LWS file format version is " + (*it).tokens[0]);
first = 0.;
last = 60.;
fps = 25.; /* seems to be a good default frame rate */
// Now read all elements in a very straghtforward manner
for (; it != root.children.end(); ++it) {
const char* c = (*it).tokens[1].c_str();
// 'FirstFrame': begin of animation slice
if ((*it).tokens[0] == "FirstFrame") {
if (150392. != first /* see SetupProperties() */)
first = strtol10(c,&c)-1.; /* we're zero-based */
}
// 'LastFrame': end of animation slice
else if ((*it).tokens[0] == "LastFrame") {
if (150392. != last /* see SetupProperties() */)
last = strtol10(c,&c)-1.; /* we're zero-based */
}
// 'FramesPerSecond': frames per second
else if ((*it).tokens[0] == "FramesPerSecond") {
fps = strtol10(c,&c);
}
// 'LoadObjectLayer': load a layer of a specific LWO file
else if ((*it).tokens[0] == "LoadObjectLayer") {
// get layer index
const int layer = strtol10(c,&c);
// setup the layer to be loaded
BatchLoader::PropertyMap props;
SetGenericProperty(props.ints,AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY,layer);
// add node to list
LWS::NodeDesc d;
d.type = LWS::NodeDesc::OBJECT;
if (version >= 4) { // handle LWSC 4 explicit ID
SkipSpaces(&c);
d.number = strtol16(c,&c) & AI_LWS_MASK;
}
else d.number = cur_object++;
// and add the file to the import list
SkipSpaces(&c);
std::string path = FindLWOFile( c );
d.path = path;
d.id = batch.AddLoadRequest(path,0,&props);
nodes.push_back(d);
num_object++;
}
// 'LoadObject': load a LWO file into the scenegraph
else if ((*it).tokens[0] == "LoadObject") {
// add node to list
LWS::NodeDesc d;
d.type = LWS::NodeDesc::OBJECT;
if (version >= 4) { // handle LWSC 4 explicit ID
d.number = strtol16(c,&c) & AI_LWS_MASK;
SkipSpaces(&c);
}
else d.number = cur_object++;
std::string path = FindLWOFile( c );
d.id = batch.AddLoadRequest(path,0,NULL);
d.path = path;
nodes.push_back(d);
num_object++;
}
// 'AddNullObject': add a dummy node to the hierarchy
else if ((*it).tokens[0] == "AddNullObject") {
// add node to list
LWS::NodeDesc d;
d.type = LWS::NodeDesc::OBJECT;
d.name = c;
if (version >= 4) { // handle LWSC 4 explicit ID
d.number = strtol16(c,&c) & AI_LWS_MASK;
}
else d.number = cur_object++;
nodes.push_back(d);
num_object++;
}
// 'NumChannels': Number of envelope channels assigned to last layer
else if ((*it).tokens[0] == "NumChannels") {
// ignore for now
}
// 'Channel': preceedes any envelope description
else if ((*it).tokens[0] == "Channel") {
if (nodes.empty()) {
if (motion_file) {
// LightWave motion file. Add dummy node
LWS::NodeDesc d;
d.type = LWS::NodeDesc::OBJECT;
d.name = c;
d.number = cur_object++;
nodes.push_back(d);
}
else DefaultLogger::get()->error("LWS: Unexpected keyword: \'Channel\'");
}
// important: index of channel
nodes.back().channels.push_back(LWO::Envelope());
LWO::Envelope& env = nodes.back().channels.back();
env.index = strtol10(c);
// currently we can just interpret the standard channels 0...9
// (hack) assume that index-i yields the binary channel type from LWO
env.type = (LWO::EnvelopeType)(env.index+1);
}
// 'Envelope': a single animation channel
else if ((*it).tokens[0] == "Envelope") {
if (nodes.empty() || nodes.back().channels.empty())
DefaultLogger::get()->error("LWS: Unexpected keyword: \'Envelope\'");
else {
ReadEnvelope((*it),nodes.back().channels.back());
}
}
// 'ObjectMotion': animation information for older lightwave formats
else if (version < 3 && ((*it).tokens[0] == "ObjectMotion" ||
(*it).tokens[0] == "CameraMotion" ||
(*it).tokens[0] == "LightMotion")) {
if (nodes.empty())
DefaultLogger::get()->error("LWS: Unexpected keyword: \'<Light|Object|Camera>Motion\'");
else {
ReadEnvelope_Old(it,root.children.end(),nodes.back(),version);
}
}
// 'Pre/PostBehavior': pre/post animation behaviour for LWSC 2
else if (version == 2 && (*it).tokens[0] == "Pre/PostBehavior") {
if (nodes.empty())
DefaultLogger::get()->error("LWS: Unexpected keyword: \'Pre/PostBehavior'");
else {
for (std::list<LWO::Envelope>::iterator it = nodes.back().channels.begin(); it != nodes.back().channels.end(); ++it) {
// two ints per envelope
LWO::Envelope& env = *it;
env.pre = (LWO::PrePostBehaviour) strtol10(c,&c); SkipSpaces(&c);
env.post = (LWO::PrePostBehaviour) strtol10(c,&c); SkipSpaces(&c);
}
}
}
// 'ParentItem': specifies the parent of the current element
else if ((*it).tokens[0] == "ParentItem") {
if (nodes.empty())
DefaultLogger::get()->error("LWS: Unexpected keyword: \'ParentItem\'");
else nodes.back().parent = strtol16(c,&c);
}
// 'ParentObject': deprecated one for older formats
else if (version < 3 && (*it).tokens[0] == "ParentObject") {
if (nodes.empty())
DefaultLogger::get()->error("LWS: Unexpected keyword: \'ParentObject\'");
else {
nodes.back().parent = strtol10(c,&c) | (1u << 28u);
}
}
// 'AddCamera': add a camera to the scenegraph
else if ((*it).tokens[0] == "AddCamera") {
// add node to list
LWS::NodeDesc d;
d.type = LWS::NodeDesc::CAMERA;
if (version >= 4) { // handle LWSC 4 explicit ID
d.number = strtol16(c,&c) & AI_LWS_MASK;
}
else d.number = cur_camera++;
nodes.push_back(d);
num_camera++;
}
// 'CameraName': set name of currently active camera
else if ((*it).tokens[0] == "CameraName") {
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::CAMERA)
DefaultLogger::get()->error("LWS: Unexpected keyword: \'CameraName\'");
else nodes.back().name = c;
}
// 'AddLight': add a light to the scenegraph
else if ((*it).tokens[0] == "AddLight") {
// add node to list
LWS::NodeDesc d;
d.type = LWS::NodeDesc::LIGHT;
if (version >= 4) { // handle LWSC 4 explicit ID
d.number = strtol16(c,&c) & AI_LWS_MASK;
}
else d.number = cur_light++;
nodes.push_back(d);
num_light++;
}
// 'LightName': set name of currently active light
else if ((*it).tokens[0] == "LightName") {
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightName\'");
else nodes.back().name = c;
}
// 'LightIntensity': set intensity of currently active light
else if ((*it).tokens[0] == "LightIntensity" || (*it).tokens[0] == "LgtIntensity" ) {
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightIntensity\'");
else fast_atof_move(c, nodes.back().lightIntensity );
}
// 'LightType': set type of currently active light
else if ((*it).tokens[0] == "LightType") {
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightType\'");
else nodes.back().lightType = strtol10(c);
}
// 'LightFalloffType': set falloff type of currently active light
else if ((*it).tokens[0] == "LightFalloffType") {
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightFalloffType\'");
else nodes.back().lightFalloffType = strtol10(c);
}
// 'LightConeAngle': set cone angle of currently active light
else if ((*it).tokens[0] == "LightConeAngle") {
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightConeAngle\'");
else nodes.back().lightConeAngle = fast_atof(c);
}
// 'LightEdgeAngle': set area where we're smoothing from min to max intensity
else if ((*it).tokens[0] == "LightEdgeAngle") {
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightEdgeAngle\'");
else nodes.back().lightEdgeAngle = fast_atof(c);
}
// 'LightColor': set color of currently active light
else if ((*it).tokens[0] == "LightColor") {
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
DefaultLogger::get()->error("LWS: Unexpected keyword: \'LightColor\'");
else {
c = fast_atof_move(c, (float&) nodes.back().lightColor.r );
SkipSpaces(&c);
c = fast_atof_move(c, (float&) nodes.back().lightColor.g );
SkipSpaces(&c);
c = fast_atof_move(c, (float&) nodes.back().lightColor.b );
}
}
// 'PivotPosition': position of local transformation origin
else if ((*it).tokens[0] == "PivotPosition" || (*it).tokens[0] == "PivotPoint") {
if (nodes.empty())
DefaultLogger::get()->error("LWS: Unexpected keyword: \'PivotPosition\'");
else {
c = fast_atof_move(c, (float&) nodes.back().pivotPos.x );
SkipSpaces(&c);
c = fast_atof_move(c, (float&) nodes.back().pivotPos.y );
SkipSpaces(&c);
c = fast_atof_move(c, (float&) nodes.back().pivotPos.z );
}
}
}
// resolve parenting
for (std::list<LWS::NodeDesc>::iterator it = nodes.begin(); it != nodes.end(); ++it) {
// check whether there is another node which calls us a parent
for (std::list<LWS::NodeDesc>::iterator dit = nodes.begin(); dit != nodes.end(); ++dit) {
if (dit != it && *it == (*dit).parent) {
if ((*dit).parent_resolved) {
// fixme: it's still possible to produce an overflow due to cross references ..
DefaultLogger::get()->error("LWS: Found cross reference in scenegraph");
continue;
}
(*it).children.push_back(&*dit);
(*dit).parent_resolved = &*it;
}
}
}
// find out how many nodes have no parent yet
unsigned int no_parent = 0;
for (std::list<LWS::NodeDesc>::iterator it = nodes.begin(); it != nodes.end(); ++it) {
if (!(*it).parent_resolved)
++ no_parent;
}
if (!no_parent)
throw new ImportErrorException("LWS: Unable to find scene root node");
// Load all subsequent files
batch.LoadAll();
// and build the final output graph by attaching the loaded external
// files to ourselves. first build a master graph
aiScene* master = new aiScene();
aiNode* nd = master->mRootNode = new aiNode();
// allocate storage for cameras&lights
if (num_camera) {
master->mCameras = new aiCamera*[master->mNumCameras = num_camera];
}
aiCamera** cams = master->mCameras;
if (num_light) {
master->mLights = new aiLight*[master->mNumLights = num_light];
}
aiLight** lights = master->mLights;
std::vector<AttachmentInfo> attach;
std::vector<aiNodeAnim*> anims;
nd->mName.Set("<LWSRoot>");
nd->mChildren = new aiNode*[no_parent];
for (std::list<LWS::NodeDesc>::iterator it = nodes.begin(); it != nodes.end(); ++it) {
if (!(*it).parent_resolved) {
aiNode* ro = nd->mChildren[ nd->mNumChildren++ ] = new aiNode();
ro->mParent = nd;
// ... and build the scene graph. If we encounter object nodes,
// add then to our attachment table.
BuildGraph(ro,*it, attach, batch, cams, lights, anims);
}
}
// create a master animation channel for us
if (anims.size()) {
master->mAnimations = new aiAnimation*[master->mNumAnimations = 1];
aiAnimation* anim = master->mAnimations[0] = new aiAnimation();
anim->mName.Set("LWSMasterAnim");
// LWS uses seconds as time units, but we convert to frames
anim->mTicksPerSecond = fps;
anim->mDuration = last-(first-1); /* fixme ... zero or one-based?*/
anim->mChannels = new aiNodeAnim*[anim->mNumChannels = anims.size()];
std::copy(anims.begin(),anims.end(),anim->mChannels);
}
// OK ... finally build the output graph
SceneCombiner::MergeScenes(&pScene,master,attach,
AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES | (!configSpeedFlag ? (
AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY | AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES) : 0));
// Check flags
if (!pScene->mNumMeshes || !pScene->mNumMaterials) {
pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
if (pScene->mNumAnimations) {
// construct skeleton mesh
SkeletonMeshBuilder builder(pScene);
}
}
}