General
- Added format auto-detection to most loaders - Simplified BaseImporter::CanRead() with some utility methods - improved fast_atof -> no overruns anymore. Fuck you, irrlicht. - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too. - vc8/vc9: revision number is now written to DLL version header - mkutil: some batch scripts to simplify tagging & building of release versions - some API cleanup - fixing some doxygen markup (+now explicit use of @file <filename>) - Icon for assimp_view and assimp_cmd 3DS - Normal vectors are not anymore inverted in some cases - Improved pivot handling - Improved handling of x-flipped meshes Collada - fixed a minor bug (visual_scene element) LWS - WIP implementation. No animations yet, some bugs and crashes. - Animation system remains disabled, WIP code - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled. STL - fixing a log warning which appears for every model - added binary&ascii test spider, exported from truespace MD3 - Cleaning up output tags for automatically joined player models. IRR - Fixing coordinate system issues. - Instance handling improved. - Some of the reported crashes not yet fixed. PretransformVertices - Numerous performance improvements. - Added config option to preserve the hierarchy during the step. RemoveRedundantMaterials - Added config option to specify a list of materials which are kept in every case. UNREAL - Added support for the old unreal data format (*.a,*.d,*.uc) - tested only with exports from Milkshape - more Unreal stuff to come soon git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -38,21 +38,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file Defines the helper data structures for importing MD2 files
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**********************************************************************
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File format specification:
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//http://linux.ucla.edu/~phaethon/q3/formats/md2-schoenblum.html
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**********************************************************************
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*/
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/** @file MD2FileData.h
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* @brief Defines helper data structures for importing MD2 files
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* http://linux.ucla.edu/~phaethon/q3/formats/md2-schoenblum.html
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*/
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#ifndef AI_MD2FILEHELPER_H_INC
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#define AI_MD2FILEHELPER_H_INC
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#include <string>
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#include <vector>
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#include <sstream>
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#include "../include/aiTypes.h"
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#include "../include/aiMesh.h"
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#include "../include/aiAnim.h"
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@@ -62,11 +54,9 @@ File format specification:
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namespace Assimp {
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namespace MD2 {
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// to make it easier for ourselfes, we test the magic word against both "endianesses"
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#define MD2_MAKE(string) ((uint32_t)((string[0] << 24) + (string[1] << 16) + (string[2] << 8) + string[3]))
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#define AI_MD2_MAGIC_NUMBER_BE MD2_MAKE("IDP2")
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#define AI_MD2_MAGIC_NUMBER_LE MD2_MAKE("2PDI")
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// to make it easier for us, we test the magic word against both "endianesses"
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#define AI_MD2_MAGIC_NUMBER_BE AI_MAKE_MAGIC("IDP2")
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#define AI_MD2_MAGIC_NUMBER_LE AI_MAKE_MAGIC("2PDI")
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// common limitations
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#define AI_MD2_VERSION 15
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