General
- Added format auto-detection to most loaders - Simplified BaseImporter::CanRead() with some utility methods - improved fast_atof -> no overruns anymore. Fuck you, irrlicht. - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too. - vc8/vc9: revision number is now written to DLL version header - mkutil: some batch scripts to simplify tagging & building of release versions - some API cleanup - fixing some doxygen markup (+now explicit use of @file <filename>) - Icon for assimp_view and assimp_cmd 3DS - Normal vectors are not anymore inverted in some cases - Improved pivot handling - Improved handling of x-flipped meshes Collada - fixed a minor bug (visual_scene element) LWS - WIP implementation. No animations yet, some bugs and crashes. - Animation system remains disabled, WIP code - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled. STL - fixing a log warning which appears for every model - added binary&ascii test spider, exported from truespace MD3 - Cleaning up output tags for automatically joined player models. IRR - Fixing coordinate system issues. - Instance handling improved. - Some of the reported crashes not yet fixed. PretransformVertices - Numerous performance improvements. - Added config option to preserve the hierarchy during the step. RemoveRedundantMaterials - Added config option to specify a list of materials which are kept in every case. UNREAL - Added support for the old unreal data format (*.a,*.d,*.uc) - tested only with exports from Milkshape - more Unreal stuff to come soon git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -51,9 +51,6 @@ namespace Assimp {
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using namespace std;
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//! Obj-file-format extention
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const string ObjFileImporter::OBJ_EXT = "obj";
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// ------------------------------------------------------------------------------------------------
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// Default constructor
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ObjFileImporter::ObjFileImporter() :
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@@ -76,20 +73,10 @@ ObjFileImporter::~ObjFileImporter()
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// ------------------------------------------------------------------------------------------------
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// Returns true, fi file is an obj file
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bool ObjFileImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
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bool ObjFileImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
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{
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if (pFile.empty())
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return false;
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string::size_type pos = pFile.find_last_of(".");
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if (string::npos == pos)
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return false;
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const string ext = pFile.substr(pos+1, pFile.size() - pos - 1);
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if (ext == OBJ_EXT)
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return true;
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return false;
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// fixme: auto detection
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return SimpleExtensionCheck(pFile,"obj");
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}
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// ------------------------------------------------------------------------------------------------
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