General
- Added format auto-detection to most loaders - Simplified BaseImporter::CanRead() with some utility methods - improved fast_atof -> no overruns anymore. Fuck you, irrlicht. - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too. - vc8/vc9: revision number is now written to DLL version header - mkutil: some batch scripts to simplify tagging & building of release versions - some API cleanup - fixing some doxygen markup (+now explicit use of @file <filename>) - Icon for assimp_view and assimp_cmd 3DS - Normal vectors are not anymore inverted in some cases - Improved pivot handling - Improved handling of x-flipped meshes Collada - fixed a minor bug (visual_scene element) LWS - WIP implementation. No animations yet, some bugs and crashes. - Animation system remains disabled, WIP code - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled. STL - fixing a log warning which appears for every model - added binary&ascii test spider, exported from truespace MD3 - Cleaning up output tags for automatically joined player models. IRR - Fixing coordinate system issues. - Instance handling improved. - Some of the reported crashes not yet fixed. PretransformVertices - Numerous performance improvements. - Added config option to preserve the hierarchy during the step. RemoveRedundantMaterials - Added config option to specify a list of materials which are kept in every case. UNREAL - Added support for the old unreal data format (*.a,*.d,*.uc) - tested only with exports from Milkshape - more Unreal stuff to come soon git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -64,27 +64,31 @@ PLYImporter::~PLYImporter()
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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bool PLYImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
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bool PLYImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
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{
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// simple check of file extension is enough for the moment
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std::string::size_type pos = pFile.find_last_of('.');
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// no file extension - can't read
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if( pos == std::string::npos)
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return false;
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std::string extension = pFile.substr( pos);
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const std::string extension = GetExtension(pFile);
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if (extension.length() < 4)return false;
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if (extension[0] != '.') return false;
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if (extension[1] != 'p' && extension[1] != 'P')return false;
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if (extension[2] != 'l' && extension[2] != 'L')return false;
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if (extension[3] != 'y' && extension[3] != 'Y')return false;
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return true;
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if (extension == "ply")
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return true;
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else if (!extension.length() || checkSig)
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{
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if (!pIOHandler)return true;
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const char* tokens[] = {"ply"};
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return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
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}
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return false;
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}
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// ------------------------------------------------------------------------------------------------
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void PLYImporter::GetExtensionList(std::string& append)
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{
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append.append("*.ply");
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}
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// ------------------------------------------------------------------------------------------------
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// Imports the given file into the given scene structure.
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void PLYImporter::InternReadFile(
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const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
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const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
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{
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boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile));
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@@ -108,8 +112,7 @@ void PLYImporter::InternReadFile(
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// the beginning of the file must be PLY - magic, magic
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if (mBuffer[0] != 'P' && mBuffer[0] != 'p' ||
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mBuffer[1] != 'L' && mBuffer[1] != 'l' ||
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mBuffer[2] != 'Y' && mBuffer[2] != 'y')
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{
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mBuffer[2] != 'Y' && mBuffer[2] != 'y') {
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throw new ImportErrorException( "Invalid .ply file: Magic number \'ply\' is no there");
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}
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@@ -789,19 +792,17 @@ void PLYImporter::LoadFaces(std::vector<PLY::Face>* pvOut)
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}
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else // triangle strips
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{
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// HUGE TODO: MAKE THAT FUCK WORK!
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// normally we have only one triangle strip instance where
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// a value of -1 indicates a restart of the strip
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for (std::vector<ElementInstance>::const_iterator i = pcList->alInstances.begin();
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i != pcList->alInstances.end();++i)
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{
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const std::vector<PLY::PropertyInstance::ValueUnion>& quak = (*i).alProperties[iProperty].avList;
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pvOut->reserve(pvOut->size() + quak.size() + (quak.size()>>2u));
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int aiTable[2] = {-1,-1};
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for (std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator
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a = (*i).alProperties[iProperty].avList.begin();
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a != (*i).alProperties[iProperty].avList.end();++a)
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{
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int p = PLY::PropertyInstance::ConvertTo<int>(*a,eType);
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for (std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator a = quak.begin();a != quak.end();++a) {
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const int p = PLY::PropertyInstance::ConvertTo<int>(*a,eType);
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if (-1 == p)
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{
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// restart the strip ...
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@@ -819,12 +820,12 @@ void PLYImporter::LoadFaces(std::vector<PLY::Face>* pvOut)
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continue;
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}
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PLY::Face sFace;
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pvOut->push_back(PLY::Face());
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PLY::Face& sFace = pvOut->back();
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sFace.mIndices.push_back((unsigned int)aiTable[0]);
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sFace.mIndices.push_back((unsigned int)aiTable[1]);
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sFace.mIndices.push_back((unsigned int)p);
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pvOut->push_back(sFace);
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aiTable[0] = aiTable[1];
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aiTable[1] = p;
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}
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@@ -1054,4 +1055,4 @@ void PLYImporter::LoadMaterial(std::vector<MaterialHelper*>* pvOut)
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}
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}
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#endif // !! ASSIMP_BUILD_NO_PLY_IMPORTER
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#endif // !! ASSIMP_BUILD_NO_PLY_IMPORTER
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