- Added format auto-detection to most loaders
  - Simplified BaseImporter::CanRead() with some utility methods
  - improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
  - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
  - vc8/vc9: revision number is now written to DLL version header
  - mkutil: some batch scripts to simplify tagging & building of release versions
  - some API cleanup
  - fixing some doxygen markup (+now explicit use of @file <filename>)
  - Icon for assimp_view and assimp_cmd

3DS
  - Normal vectors are not anymore inverted in some cases
  - Improved pivot handling
  - Improved handling of x-flipped meshes

Collada
  - fixed a minor bug (visual_scene element)

LWS 
  - WIP implementation. No animations yet, some bugs and crashes.
  - Animation system remains disabled, WIP code
  - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.

STL
  - fixing a log warning which appears for every model
  - added binary&ascii test spider, exported from truespace

MD3 
  - Cleaning up output tags for automatically joined player models.


IRR
  - Fixing coordinate system issues. 
  - Instance handling improved.
  - Some of the reported crashes not yet fixed.

PretransformVertices
  - Numerous performance improvements.
  - Added config option to preserve the hierarchy during the step.

RemoveRedundantMaterials
  - Added config option to specify a list of materials which are kept in every case.

UNREAL
  - Added support for the old unreal data format (*.a,*.d,*.uc)
  - tested only with exports from Milkshape
  - more Unreal stuff to come soon



git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2009-03-05 22:32:13 +00:00
parent caaf02b0e4
commit 4bbc03332b
237 changed files with 33463 additions and 2245 deletions

View File

@@ -64,27 +64,31 @@ PLYImporter::~PLYImporter()
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool PLYImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
bool PLYImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
// simple check of file extension is enough for the moment
std::string::size_type pos = pFile.find_last_of('.');
// no file extension - can't read
if( pos == std::string::npos)
return false;
std::string extension = pFile.substr( pos);
const std::string extension = GetExtension(pFile);
if (extension.length() < 4)return false;
if (extension[0] != '.') return false;
if (extension[1] != 'p' && extension[1] != 'P')return false;
if (extension[2] != 'l' && extension[2] != 'L')return false;
if (extension[3] != 'y' && extension[3] != 'Y')return false;
return true;
if (extension == "ply")
return true;
else if (!extension.length() || checkSig)
{
if (!pIOHandler)return true;
const char* tokens[] = {"ply"};
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
}
return false;
}
// ------------------------------------------------------------------------------------------------
void PLYImporter::GetExtensionList(std::string& append)
{
append.append("*.ply");
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void PLYImporter::InternReadFile(
const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
{
boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile));
@@ -108,8 +112,7 @@ void PLYImporter::InternReadFile(
// the beginning of the file must be PLY - magic, magic
if (mBuffer[0] != 'P' && mBuffer[0] != 'p' ||
mBuffer[1] != 'L' && mBuffer[1] != 'l' ||
mBuffer[2] != 'Y' && mBuffer[2] != 'y')
{
mBuffer[2] != 'Y' && mBuffer[2] != 'y') {
throw new ImportErrorException( "Invalid .ply file: Magic number \'ply\' is no there");
}
@@ -789,19 +792,17 @@ void PLYImporter::LoadFaces(std::vector<PLY::Face>* pvOut)
}
else // triangle strips
{
// HUGE TODO: MAKE THAT FUCK WORK!
// normally we have only one triangle strip instance where
// a value of -1 indicates a restart of the strip
for (std::vector<ElementInstance>::const_iterator i = pcList->alInstances.begin();
i != pcList->alInstances.end();++i)
{
const std::vector<PLY::PropertyInstance::ValueUnion>& quak = (*i).alProperties[iProperty].avList;
pvOut->reserve(pvOut->size() + quak.size() + (quak.size()>>2u));
int aiTable[2] = {-1,-1};
for (std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator
a = (*i).alProperties[iProperty].avList.begin();
a != (*i).alProperties[iProperty].avList.end();++a)
{
int p = PLY::PropertyInstance::ConvertTo<int>(*a,eType);
for (std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator a = quak.begin();a != quak.end();++a) {
const int p = PLY::PropertyInstance::ConvertTo<int>(*a,eType);
if (-1 == p)
{
// restart the strip ...
@@ -819,12 +820,12 @@ void PLYImporter::LoadFaces(std::vector<PLY::Face>* pvOut)
continue;
}
PLY::Face sFace;
pvOut->push_back(PLY::Face());
PLY::Face& sFace = pvOut->back();
sFace.mIndices.push_back((unsigned int)aiTable[0]);
sFace.mIndices.push_back((unsigned int)aiTable[1]);
sFace.mIndices.push_back((unsigned int)p);
pvOut->push_back(sFace);
aiTable[0] = aiTable[1];
aiTable[1] = p;
}
@@ -1054,4 +1055,4 @@ void PLYImporter::LoadMaterial(std::vector<MaterialHelper*>* pvOut)
}
}
#endif // !! ASSIMP_BUILD_NO_PLY_IMPORTER
#endif // !! ASSIMP_BUILD_NO_PLY_IMPORTER