- Added format auto-detection to most loaders
  - Simplified BaseImporter::CanRead() with some utility methods
  - improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
  - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
  - vc8/vc9: revision number is now written to DLL version header
  - mkutil: some batch scripts to simplify tagging & building of release versions
  - some API cleanup
  - fixing some doxygen markup (+now explicit use of @file <filename>)
  - Icon for assimp_view and assimp_cmd

3DS
  - Normal vectors are not anymore inverted in some cases
  - Improved pivot handling
  - Improved handling of x-flipped meshes

Collada
  - fixed a minor bug (visual_scene element)

LWS 
  - WIP implementation. No animations yet, some bugs and crashes.
  - Animation system remains disabled, WIP code
  - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.

STL
  - fixing a log warning which appears for every model
  - added binary&ascii test spider, exported from truespace

MD3 
  - Cleaning up output tags for automatically joined player models.


IRR
  - Fixing coordinate system issues. 
  - Instance handling improved.
  - Some of the reported crashes not yet fixed.

PretransformVertices
  - Numerous performance improvements.
  - Added config option to preserve the hierarchy during the step.

RemoveRedundantMaterials
  - Added config option to specify a list of materials which are kept in every case.

UNREAL
  - Added support for the old unreal data format (*.a,*.d,*.uc)
  - tested only with exports from Milkshape
  - more Unreal stuff to come soon



git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2009-03-05 22:32:13 +00:00
parent caaf02b0e4
commit 4bbc03332b
237 changed files with 33463 additions and 2245 deletions

View File

@@ -64,27 +64,31 @@ STLImporter::~STLImporter()
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool STLImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
bool STLImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
// simple check of file extension is enough for the moment
std::string::size_type pos = pFile.find_last_of('.');
// no file extension - can't read
if( pos == std::string::npos)return false;
std::string extension = pFile.substr( pos);
const std::string extension = GetExtension(pFile);
if (extension.length() < 4)return false;
if (extension[0] != '.')return false;
if (extension[1] != 's' && extension[1] != 'S')return false;
if (extension[2] != 't' && extension[2] != 'T')return false;
if (extension[3] != 'l' && extension[3] != 'L')return false;
return true;
if (extension == "stl")
return true;
else if (!extension.length() || checkSig) {
if (!pIOHandler)
return true;
const char* tokens[] = {"STL","solid"};
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,2);
}
return false;
}
// ------------------------------------------------------------------------------------------------
void STLImporter::GetExtensionList(std::string& append)
{
append.append("*.stl");
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void STLImporter::InternReadFile(
const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
{
boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
@@ -183,7 +187,7 @@ void STLImporter::LoadASCIIFile()
pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
unsigned int curFace = 0, curVertex = 0;
unsigned int curFace = 0, curVertex = 3;
while (true)
{
// go to the next token