General
- Added format auto-detection to most loaders - Simplified BaseImporter::CanRead() with some utility methods - improved fast_atof -> no overruns anymore. Fuck you, irrlicht. - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too. - vc8/vc9: revision number is now written to DLL version header - mkutil: some batch scripts to simplify tagging & building of release versions - some API cleanup - fixing some doxygen markup (+now explicit use of @file <filename>) - Icon for assimp_view and assimp_cmd 3DS - Normal vectors are not anymore inverted in some cases - Improved pivot handling - Improved handling of x-flipped meshes Collada - fixed a minor bug (visual_scene element) LWS - WIP implementation. No animations yet, some bugs and crashes. - Animation system remains disabled, WIP code - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled. STL - fixing a log warning which appears for every model - added binary&ascii test spider, exported from truespace MD3 - Cleaning up output tags for automatically joined player models. IRR - Fixing coordinate system issues. - Instance handling improved. - Some of the reported crashes not yet fixed. PretransformVertices - Numerous performance improvements. - Added config option to preserve the hierarchy during the step. RemoveRedundantMaterials - Added config option to specify a list of materials which are kept in every case. UNREAL - Added support for the old unreal data format (*.a,*.d,*.uc) - tested only with exports from Milkshape - more Unreal stuff to come soon git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -51,6 +51,7 @@ using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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TerragenImporter::TerragenImporter()
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: configComputeUVs (false)
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{}
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// ------------------------------------------------------------------------------------------------
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@@ -60,19 +61,24 @@ TerragenImporter::~TerragenImporter()
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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bool TerragenImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
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bool TerragenImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
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{
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// simple check of file extension is enough for the moment
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std::string::size_type pos = pFile.find_last_of('.');
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// check file extension
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std::string extension = GetExtension(pFile);
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if( extension == "ter")
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return true;
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// no file extension - can't read
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if( pos == std::string::npos)return false;
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std::string extension = pFile.substr( pos);
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for( std::string::iterator it = extension.begin(); it != extension.end(); ++it)
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*it = tolower( *it);
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return extension == ".ter";
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if( !extension.length() || checkSig) {
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/* If CanRead() is called in order to check whether we
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* support a specific file extension in general pIOHandler
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* might be NULL and it's our duty to return true here.
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*/
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if (!pIOHandler)return true;
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const char* tokens[] = {"terragen"};
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return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
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}
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return false;
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}
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// ------------------------------------------------------------------------------------------------
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@@ -82,6 +88,14 @@ void TerragenImporter::GetExtensionList(std::string& append)
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append.append("*.ter;");
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}
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// ------------------------------------------------------------------------------------------------
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// Setup import properties
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void TerragenImporter::SetupProperties(const Importer* pImp)
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{
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// AI_CONFIG_IMPORT_TER_MAKE_UVS
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configComputeUVs = ( 0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_TER_MAKE_UVS,0) );
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}
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// ------------------------------------------------------------------------------------------------
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// Imports the given file into the given scene structure.
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void TerragenImporter::InternReadFile( const std::string& pFile,
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@@ -182,7 +196,14 @@ void TerragenImporter::InternReadFile( const std::string& pFile,
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// We return quads
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aiFace* f = m->mFaces = new aiFace[m->mNumFaces = (x-1)*(y-1)];
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aiVector3D* pv = m->mVertices = new aiVector3D[m->mNumVertices = m->mNumFaces*4];
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aiVector3D* uv;
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float step_y,step_x;
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if (configComputeUVs) {
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uv = m->mTextureCoords[0] = new aiVector3D[m->mNumVertices];
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step_y = 1.f/y;
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step_x = 1.f/x;
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}
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const int16_t* data = (const int16_t*)reader.GetPtr();
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for (unsigned int yy = 0, t = 0; yy < y-1;++yy) {
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@@ -196,6 +217,14 @@ void TerragenImporter::InternReadFile( const std::string& pFile,
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*pv++ = aiVector3D(fx+1,fy+1,(float)data[tmp + xx+1] * hscale + bheight);
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*pv++ = aiVector3D(fx+1,fy, (float)data[tmp2 + xx+1] * hscale + bheight);
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// also make texture coordinates, if necessary
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if (configComputeUVs) {
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*uv++ = aiVector3D( step_x*xx, step_y*yy, 0.f );
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*uv++ = aiVector3D( step_x*xx, step_y*(yy+1), 0.f );
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*uv++ = aiVector3D( step_x*(xx+1), step_y*(yy+1), 0.f );
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*uv++ = aiVector3D( step_x*(xx+1), step_y*yy, 0.f );
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}
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// make indices
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f->mIndices = new unsigned int[f->mNumIndices = 4];
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for (unsigned int i = 0; i < 4;++i)
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