Use strict inequality when validating BMesh uvloop access
Change the inequality to a strict inequality when validating BMesh uvloop access during face conversion.
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@@ -150,7 +150,7 @@ void BlenderBMeshConverter::ConvertPolyToFaces( const MPoly& poly )
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// UVs are optional, so only convert when present.
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if ( BMesh->mloopuv.size() )
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{
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if ( (poly.loopstart + poly.totloop ) >= static_cast<int>( BMesh->mloopuv.size() ) )
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if ( (poly.loopstart + poly.totloop ) > static_cast<int>( BMesh->mloopuv.size() ) )
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{
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ThrowException( "BMesh uv loop array has incorrect size" );
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}
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