populating Texel struct definition for textures
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#[derive(Clone, Debug, Copy)]
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struct Texel {
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b: u32,
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g: u32,
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r: u32,
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a: u32
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}
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impl Texel {
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pub fn new(b_u32: u32, g_u32: u32,
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r_u32: u32, a_u32: u32) -> Texel {
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Texel {
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b: b_u32,
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g: g_u32,
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r: r_u32,
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a: a_u32
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}
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}
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}
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