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@@ -466,8 +466,8 @@ void ExportSkin(Asset& mAsset, const aiMesh* aimesh, Ref<Mesh>& meshRef, Ref<Buf
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float vertWeight = aib->mWeights[idx_weights].mWeight;
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// A vertex can only have at most four joint weights. Ignore all others.
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if (jointsPerVertex[vertexId] > 3) {
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continue;
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if (jointsPerVertex[vertexId] > 3) {
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continue;
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}
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vertexJointData[vertexId][jointsPerVertex[vertexId]] = jointNamesIndex;
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@@ -845,7 +845,7 @@ void glTF2Exporter::ExportScene()
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void glTF2Exporter::ExportMetadata()
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{
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AssetMetadata& asset = mAsset->asset;
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asset.version = 2.;
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asset.version = 2;
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char buffer[256];
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ai_snprintf(buffer, 256, "Open Asset Import Library (assimp v%d.%d.%d)",
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