version in glb header is stored as uint32_t

Validator complains about `1` not being a valid version, however.
This commit is contained in:
Daniel Hritzkiv
2017-08-09 11:09:43 -04:00
parent 7a4a32625c
commit 83bfa61f8d
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -177,7 +177,7 @@ namespace glTF2
struct GLB_Header
{
uint8_t magic[4]; //!< Magic number: "glTF"
float_t version; //!< Version number
uint32_t version; //!< Version number
uint32_t length; //!< Total length of the Binary glTF, including header, scene, and body, in bytes
uint32_t sceneLength; //!< Length, in bytes, of the glTF scene
uint32_t sceneFormat; //!< Specifies the format of the glTF scene (see the SceneFormat enum)
+1 -1
View File
@@ -177,7 +177,7 @@ namespace glTF
struct GLB_Header
{
uint8_t magic[4]; //!< Magic number: "glTF"
float_t version; //!< Version number (always 1 as of the last update)
uint32_t version; //!< Version number (always 1 as of the last update)
uint32_t length; //!< Total length of the Binary glTF, including header, scene, and body, in bytes
uint32_t sceneLength; //!< Length, in bytes, of the glTF scene
uint32_t sceneFormat; //!< Specifies the format of the glTF scene (see the SceneFormat enum)