Update mesh.h
Fixing ngon encoding flag value
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@@ -414,7 +414,7 @@ enum aiPrimitiveType {
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* @see aiProcess_Triangulate
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* @link https://github.com/KhronosGroup/glTF/pull/1620
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*/
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aiPrimitiveType_NGONEncodingFlag = 0x16,
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aiPrimitiveType_NGONEncodingFlag = 0x10,
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/** This value is not used. It is just here to force the
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* compiler to map this enum to a 32 Bit integer.
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