glFT2: Fix texture size in export.
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@@ -614,6 +614,8 @@ void glTF2Exporter::GetMatTex(const aiMaterial &mat, Ref<Texture> &texture, unsi
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// The asset has its own buffer, see Image::SetData
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// basisu: "image/ktx2", "image/basis" as is
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const size_t length = curTex->mWidth * curTex->mHeight;
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//texture->source->SetData(reinterpret_cast<uint8_t *>(curTex->pcData), length, *mAsset);
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texture->source->SetData(reinterpret_cast<uint8_t *>(curTex->pcData), curTex->mWidth, *mAsset);
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} else {
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texture->source->uri = path;
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