Merge pull request #2572 from thomasbiang/fix-multiUV-export

Fix issue # 2571: extra layer for multi uv sets
This commit is contained in:
Kim Kulling
2019-07-28 11:13:31 +02:00
committed by GitHub

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@@ -1219,6 +1219,16 @@ void FBXExporter::WriteObjects ()
layer.AddChild(le);
layer.Dump(outstream, binary, indent);
for(unsigned int lr = 1; lr < m->GetNumUVChannels(); ++ lr)
{
FBX::Node layerExtra("Layer", int32_t(1));
layerExtra.AddChild("Version", int32_t(100));
FBX::Node leExtra("LayerElement");
leExtra.AddChild("Type", "LayerElementUV");
leExtra.AddChild("TypedIndex", int32_t(lr));
layerExtra.AddChild(leExtra);
layerExtra.Dump(outstream, binary, indent);
}
// finish the node record
indent = 1;
n.End(outstream, binary, indent, true);