Fixed UV coordinate swapped twice in big endian.
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@@ -973,7 +973,7 @@ void MD3Importer::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
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AI_SWAP2( pcVertices[i].Z );
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AI_SWAP4( pcUVs[i].U );
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AI_SWAP4( pcUVs[i].U );
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AI_SWAP4( pcUVs[i].V );
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}
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for (uint32_t i = 0; i < pcSurfaces->NUM_TRIANGLES;++i) {
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AI_SWAP4(pcTriangles[i].INDEXES[0]);
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@@ -355,7 +355,7 @@ void MDCImporter::InternReadFile(
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// swap all texture coordinates
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for (unsigned int i = 0; i < pcSurface->ulNumVertices;++i)
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{
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AI_SWAP4( pcUVs->v );
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AI_SWAP4( pcUVs->u );
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AI_SWAP4( pcUVs->v );
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}
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