Fixed UV coordinate swapped twice in big endian.
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@@ -355,7 +355,7 @@ void MDCImporter::InternReadFile(
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// swap all texture coordinates
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for (unsigned int i = 0; i < pcSurface->ulNumVertices;++i)
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{
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AI_SWAP4( pcUVs->v );
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AI_SWAP4( pcUVs->u );
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AI_SWAP4( pcUVs->v );
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}
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