Add BOM skip and fix mtl parsing (#6253)
* Add BOM skip and fix mtl parsing * Remove old code * Fix #5635 * Add all attributes to ObjFileData --------- Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
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@@ -165,21 +165,23 @@ struct Material {
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//! Ambient color
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aiColor3D ambient;
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//! Diffuse color
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aiColor3D diffuse;
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aiColor3D diffuse = aiColor3D(0.6f, 0.6f, 0.6f);
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//! Specular color
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aiColor3D specular;
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//! Emissive color
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aiColor3D emissive;
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//! Alpha value
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ai_real alpha;
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ai_real alpha = ai_real(1.0);
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//! Shineness factor
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ai_real shineness;
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ai_real shineness = ai_real(0.0);
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//! Illumination model
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int illumination_model;
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int illumination_model = 1;
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//! Index of refraction
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ai_real ior;
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ai_real ior = ai_real(1.0);
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//! Transparency color
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aiColor3D transparent;
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aiColor3D transparent = aiColor3D(1.0f, 1.0f, 1.0f);
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//! Ambient occlusion
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Maybe<ai_real> ambient_occlusion;
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//! PBR Roughness
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Maybe<ai_real> roughness;
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@@ -187,31 +189,33 @@ struct Material {
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Maybe<ai_real> metallic;
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//! PBR Metallic
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Maybe<aiColor3D> sheen;
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//! PBR Sheen: an additional grazing component, primarily intended for cloth.
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Maybe<ai_real> sheen_grazing;
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//! PBR Sheen Tint: amount to tint sheen towards base color.
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Maybe<ai_real> sheen_tint;
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//! PBR Clearcoat
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Maybe<ai_real> clearcoat;
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//! PBR Clearcoat Thickness
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Maybe<ai_real> clearcoat_thickness;
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//! PBR Clearcoat Rougness
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Maybe<ai_real> clearcoat_roughness;
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//! PBR clearcoatGloss: controls clearcoat glossiness (0 = a “satin” appearance, 1 = a “gloss” appearance).
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Maybe<ai_real> clearcoat_gloss;
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//! PBR Anisotropy
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ai_real anisotropy;
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ai_real anisotropy = ai_real(0.0);
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//! PBR Anisotropy Rotation
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Maybe<ai_real> anisotropy_rotation;
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//! PBR Subsurface Scattering
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Maybe<ai_real> subsurface_scattering;
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//! PBR Specular Tint: a concession for artistic control that tints incident specular towards the base color.
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Maybe<ai_real> specular_tint;
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// See: https://disneyanimation.com/publications/physically-based-shading-at-disney/
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//! bump map multipler (normal map scalar)(-bm)
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ai_real bump_multiplier;
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//! bump map multiplier (normal map scalar)(-bm)
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ai_real bump_multiplier = ai_real(1.0);
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//! Constructor
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Material() :
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diffuse(0.6f, 0.6f, 0.6f),
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alpha(ai_real(1.0)),
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shineness(ai_real(0.0)),
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illumination_model(1),
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ior(ai_real(1.0)),
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transparent(1.0f, 1.0, 1.0),
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roughness(),
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metallic(),
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sheen(),
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clearcoat_thickness(),
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clearcoat_roughness(),
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anisotropy(ai_real(0.0)),
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bump_multiplier(ai_real(1.0)) {
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Material() {
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std::fill_n(clamp, static_cast<unsigned int>(TextureTypeCount), false);
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}
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@@ -235,24 +235,64 @@ void ObjFileMtlImporter::load() {
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++m_DataIt;
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if (m_pModel->mCurrentMaterial != nullptr)
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getFloatValue(m_pModel->mCurrentMaterial->clearcoat_roughness);
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} else {
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} else if (*m_DataIt == 't') {
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++m_DataIt;
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if (m_pModel->mCurrentMaterial != nullptr)
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getFloatValue(m_pModel->mCurrentMaterial->clearcoat_thickness);
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} else {
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if (m_pModel->mCurrentMaterial != nullptr)
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getFloatValue(m_pModel->mCurrentMaterial->clearcoat);
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}
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break;
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}
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m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
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}
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break;
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case 'm': // Texture or metallic
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{
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// Save start of token (after 'm')
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auto tokenStart = m_DataIt; // points to 'm'
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auto tokenEnd = getNextToken(m_DataIt, m_DataItEnd); // move iterator to end of token
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std::string keyword(tokenStart, tokenEnd);
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m_DataIt = tokenEnd; // advance iterator
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if (keyword.compare(0, 3, "map") == 0) {
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// starts with "map", treat as texture map
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m_DataIt = tokenStart;
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getTexture();
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} else if (keyword == "metallic" || keyword == "metal" || keyword == "metalness") {
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// parse metallic float value instead of texture
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getFloatIfMaterialValid(&ObjFile::Material::metallic);
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}
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m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
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} break;
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case 'm': // Texture
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case 'b': // quick'n'dirty - for 'bump' sections
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case 'r': // quick'n'dirty - for 'refl' sections
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{
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getTexture();
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m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
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} break;
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case 'r': // refl (map) or roughness (float)
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{
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auto tokenStart = m_DataIt; // points to 'r'
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auto tokenEnd = getNextToken(m_DataIt, m_DataItEnd);
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std::string keyword(tokenStart, tokenEnd);
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m_DataIt = tokenEnd;
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if (keyword == "roughness" || keyword == "rough") {
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getFloatIfMaterialValid(&ObjFile::Material::roughness);
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} else if (keyword == "refl" || keyword == "reflection") {
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m_DataIt = tokenStart;
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getTexture();
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}
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m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
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} break;
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case 'i': // Illumination model
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{
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m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
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@@ -261,11 +301,60 @@ void ObjFileMtlImporter::load() {
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m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
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} break;
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case 'a': // Anisotropy
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{
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++m_DataIt;
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if (m_pModel->mCurrentMaterial != nullptr)
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getFloatValue(m_pModel->mCurrentMaterial->anisotropy);
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case 'a': {
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auto tokenStart = m_DataIt;
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auto tokenEnd = getNextToken(m_DataIt, m_DataItEnd);
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std::string keyword(tokenStart, tokenEnd);
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m_DataIt = tokenEnd;
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if (keyword == "aniso" || keyword == "anisotropy") {
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getFloatIfMaterialValid(&ObjFile::Material::anisotropy);
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} else if (keyword == "ao") {
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getFloatIfMaterialValid(&ObjFile::Material::ambient_occlusion);
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} else if (keyword == "anisor" || ai_stdStrToLower(keyword) == "anisotropicrotation") {
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getFloatIfMaterialValid(&ObjFile::Material::anisotropy_rotation);
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} else {
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ASSIMP_LOG_WARN("Unhandled keyword: ", keyword );
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}
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m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
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} break;
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case 's': {
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auto tokenStart = m_DataIt;
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auto tokenEnd = getNextToken(m_DataIt, m_DataItEnd);
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std::string keyword(tokenStart, tokenEnd);
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m_DataIt = tokenEnd;
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if (keyword == "subsurface" || keyword == "scattering") {
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getFloatIfMaterialValid(&ObjFile::Material::subsurface_scattering);
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} else if (ai_stdStrToLower(keyword) == "speculartint") {
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getFloatIfMaterialValid(&ObjFile::Material::specular_tint);
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} else if (keyword == "sheen") {
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getFloatIfMaterialValid(&ObjFile::Material::sheen_grazing);
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} else if (ai_stdStrToLower(keyword) == "sheentint") {
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getFloatIfMaterialValid(&ObjFile::Material::sheen_tint);
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} else {
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ASSIMP_LOG_WARN("Unhandled keyword: ", keyword );
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}
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m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
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} break;
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case 'c': {
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auto tokenStart = m_DataIt;
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auto tokenEnd = getNextToken(m_DataIt, m_DataItEnd);
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std::string keyword(tokenStart, tokenEnd);
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m_DataIt = tokenEnd;
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if (ai_stdStrToLower(keyword) == "clearcoat") {
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getFloatIfMaterialValid(&ObjFile::Material::clearcoat);
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} else if (ai_stdStrToLower(keyword) == "clearcoatgloss") {
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getFloatIfMaterialValid(&ObjFile::Material::clearcoat_gloss);
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} else {
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ASSIMP_LOG_WARN("Unhandled keyword: ", keyword );
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}
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m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
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} break;
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@@ -332,6 +421,23 @@ void ObjFileMtlImporter::getFloatValue(Maybe<ai_real> &value) {
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value = Maybe<ai_real>();
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}
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// -------------------------------------------------------------------
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// Writes a loaded single float value if material not null
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void ObjFileMtlImporter::getFloatIfMaterialValid(ai_real ObjFile::Material::*member) {
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if (m_pModel != nullptr && m_pModel->mCurrentMaterial != nullptr) {
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// This will call getFloatValue(ai_real&)
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getFloatValue(m_pModel->mCurrentMaterial->*member);
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}
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}
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// -------------------------------------------------------------------
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void ObjFileMtlImporter::getFloatIfMaterialValid(Maybe<ai_real> ObjFile::Material::*member) {
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// It can directly access `m_pModel` because it's part of the class
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if (m_pModel != nullptr && m_pModel->mCurrentMaterial != nullptr) {
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getFloatValue(m_pModel->mCurrentMaterial->*member);
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}
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}
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// -------------------------------------------------------------------
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// Creates a material from loaded data.
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void ObjFileMtlImporter::createMaterial() {
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@@ -87,6 +87,8 @@ private:
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/// Gets a float value from data.
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void getFloatValue(ai_real &value);
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void getFloatValue(Maybe<ai_real> &value);
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void getFloatIfMaterialValid(ai_real ObjFile::Material::*member);
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void getFloatIfMaterialValid(Maybe<ai_real> ObjFile::Material::*member);
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/// Creates a new material from loaded data.
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void createMaterial();
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/// Get texture name from loaded data.
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@@ -121,6 +121,13 @@ void ObjFileParser::parseFile(IOStreamBuffer<char> &streamBuffer) {
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m_DataItEnd = buffer.end();
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mEnd = &buffer[buffer.size() - 1] + 1;
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if (processed == 0 && std::distance(m_DataIt, m_DataItEnd) >= 3 &&
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static_cast<unsigned char>(*m_DataIt) == 0xEF &&
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static_cast<unsigned char>(*(m_DataIt + 1)) == 0xBB &&
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static_cast<unsigned char>(*(m_DataIt + 2)) == 0xBF) {
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m_DataIt += 3; // skip BOM
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}
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// Handle progress reporting
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const size_t filePos(streamBuffer.getFilePos());
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if (lastFilePos < filePos) {
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